Mercurius
Legend
In one of the multiverse threads I speculated that WotC might take a slightly different approach to the planes, more of an open-ended "planar sourcebook" that provides a variety of cosmological models and approaches--more of a toolbox to build your own cosmology (or pick one or many) than based on a specific model that trumps all. Maybe this is wishful thinking, but it would certainly fit the current ethos, as it is essentially an extrapolation on the Multiverse chapter in the 5E DMG.
So how do you hope WotC covers the planes? What is your preference, of the listed options? I realize that they aren't mutually exclusive, but just try to pick the one closest to your liking--meaning, what do you want the focus to be? A Planescape-focused book would obviously still cover the Great Wheel, but the focus would be on Sigil and its factions, while a MotP would be more focused on the planes themselves, with Sigil as a possible starting point.
Here are the options, as I see it:
Planar Sourcebook: An open-ended guide to the planes that offers support for a variety of cosmologies and styles, including Planescape (Sigil), Spelljammer, the Great Wheel, the World Tree, planeswalking, the Gygaxian multiverse, isolated worlds, unique cosmologies, and more. The emphasis is on "no single cosmology is right" and building/choosing your own model.
Manual of the Planes: "Grubbian Style." Perhaps a bit of the above, but more of a classic MotP book focused on the Great Wheel and/or World Tree, with supplementary material covering Sigil and maybe other options.
Gygaxian multiverse: Focused on alternate realities, all part of a singular Prime Material plane. May include old TSR properties like Gamma World and Boot Hill.
Planescape-focused: Partying like its the mid-90s (although probably updated to 2020s). Focused on Sigil.
Spelljammer-focused: Partying like its 1989, with spelljamming as the default mode of planar/sphere travel.
Planeswalking-focused: Adapting Magic's planeswalking to D&D.
Nothing: No interest/don't care/planes offend me/terrestrial D&D rulez all!
So how do you hope WotC covers the planes? What is your preference, of the listed options? I realize that they aren't mutually exclusive, but just try to pick the one closest to your liking--meaning, what do you want the focus to be? A Planescape-focused book would obviously still cover the Great Wheel, but the focus would be on Sigil and its factions, while a MotP would be more focused on the planes themselves, with Sigil as a possible starting point.
Here are the options, as I see it:
Planar Sourcebook: An open-ended guide to the planes that offers support for a variety of cosmologies and styles, including Planescape (Sigil), Spelljammer, the Great Wheel, the World Tree, planeswalking, the Gygaxian multiverse, isolated worlds, unique cosmologies, and more. The emphasis is on "no single cosmology is right" and building/choosing your own model.
Manual of the Planes: "Grubbian Style." Perhaps a bit of the above, but more of a classic MotP book focused on the Great Wheel and/or World Tree, with supplementary material covering Sigil and maybe other options.
Gygaxian multiverse: Focused on alternate realities, all part of a singular Prime Material plane. May include old TSR properties like Gamma World and Boot Hill.
Planescape-focused: Partying like its the mid-90s (although probably updated to 2020s). Focused on Sigil.
Spelljammer-focused: Partying like its 1989, with spelljamming as the default mode of planar/sphere travel.
Planeswalking-focused: Adapting Magic's planeswalking to D&D.
Nothing: No interest/don't care/planes offend me/terrestrial D&D rulez all!