What kind of player are you

What is your CHIEF motivation as a player?

  • Accumulating Cool Powers

    Votes: 21 10.0%
  • Kicking Butt

    Votes: 19 9.1%
  • Brilliant Planning

    Votes: 19 9.1%
  • Puzzle Solving

    Votes: 2 1.0%
  • Favorite Role

    Votes: 22 10.5%
  • Supercoolness

    Votes: 16 7.7%
  • Story

    Votes: 63 30.1%
  • Psychodrama

    Votes: 9 4.3%
  • Irresponsibility

    Votes: 6 2.9%
  • Exploration

    Votes: 16 7.7%
  • Outlier

    Votes: 6 2.9%
  • Lurker

    Votes: 1 0.5%
  • Treasure Hunter

    Votes: 9 4.3%


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awayfarer said:
Outlier. I've used Prestidigitation to create poo stains in another PC's pants. I've played an orcish barbarian who once set himself on fire to keep a beetle swarm away. I'm not afraid to cause a little damage to do something wierd or to wreak fun on the game.

QTF!

I love playing characters that are just complete mess-ups. You know, like real people! That doesn't mean they're not good at something, nor that they don't like getting nice items. Just that they're a bit messed-up.

My favourite examples are Savanak a human ranger in who's family were kidnapped by the Scarlett Brotherhood (the number of encounters he's messed-up when they show up is unreal!) and 'Kali' Kalgonard a dwarven barbarian who once, while the rest of the party (mainly paladins for some, weird, reason) were upstairs rescuing guests of the inn that was on fire, risked life and limb to rescue 4 barrels of ale from behind the bar :D
 



I don't really know what kind of player I am. I haven't played since Origins 2003.

But I'd probably be a planner type. One of my favorite memories would be at a con Shadowrun game where we had to assassinate some dude. I exhausted every possible resource the DM had made available. The guy died very, very badly.
 

Arbiter of Wyrms said:
The idea is that everybody who plays the game does so to have fun. The question is: "Which of the listed options does the best job of making the game fun for you?"

I'd call myself fun supporter most of all. I don't just try to have fun but actively make sure everyone else is having fun as well. It can be hard trying to get everyone involved but I think it helps the game.

Of those options I'm story oriented.
 

I voted Psychodrama with the caveat that I would delete the "No one should try to interfere with your vision" bit. Whatever enjoyment I get out of figuring out how my characters would react to their stressful lives and how to portray that at the table is always in the context of the game as a group activity where everyone is responsible for making sure that everyone else is having fun too.

Still, I will admit that I am irritated when a GM assumes that they know what my character is "all about" and therefore throw in inappropriate or irrelevant events or challenges - why not just ask me? It was that sort of thing which left a sour taste in my mouth at the end of my favourite game ever.

I enjoy tinkering with the system to make characters who are fun to play and mechanically evocative of their concepts, and I love exploring fictional worlds and all that, but a lot of the action and adventure of the game is more valuable to me as an interesting and unusual backdrop for the "psychodrama" - a way of throwing the issues and attitudes I like to think about into stark relief.
 

Knowledge. I notice that you don't have that option.

Second is exploration.

But to do that planning, tactics, and strategy.

And to do that you've got to have the right equipment, and that means money, and group interaction to keep the group together and working like a well oiled machine.
 

Irresponsibility: In the real world, you have to toe the line, but in D&D you can rob, murder, and destroy with impunity - making this escapism at its best.

:) That's me.
 

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