jonesy
A Wicked Kendragon
Council of Wyrms.How about a "Hard Mode" setting? Or "Vibrate"?
Council of Wyrms.How about a "Hard Mode" setting? Or "Vibrate"?
The thing with elves is, I think, that logically they actually fit rather well into the position that indigenous peoples had during the early colonial period.
There's something not quite right about making the native peoples into magical non-human creatures and only (some of) the Europeans are "real humans." This is at least part of the problem with your idea.
A valid concern, but not one that can easily be reconciled with the tropes of D&D without getting rid of every race other than human entirely. This is why in one of my earlier posts as well that I mentioned that I would advise not using any of the traditionally non-PC races in such a setting (such as orcs, hobgoblins, and gnolls), to avoid metagame questions of whether it is alright to kill so and so out of hand because they are one of the "bad races" (because that would definitely NOT be appropriate, given the atrocious history of colonization).
I had hoped that these sort of concerns would be allayed somewhat as well by the fact that, as opposed to how colonizers thought of natives as worse than human, we usually think of elves in particular as better than human.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.