Glyfair
Explorer
I was wandering through a monster book recently and noticed a large number of save or die effects at what I considered low levels. These weren't necessarily immediate (more of the "save or die in 1d6 rounds"), but still pretty deadly. Then, in another recent thread, I noticed someone who felt that a game without save or die effects wasn't challenging or "properly designed D&D" at even a low level.
I'm curious what the general feeling is here towards them. When do you feel it's appropriate for characters to encounter effects that require their death to hinge on a single die roll regardless of their hit points?
I'm curious what the general feeling is here towards them. When do you feel it's appropriate for characters to encounter effects that require their death to hinge on a single die roll regardless of their hit points?
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