What level is "name level" in 3e

Hello!

Posted by WalkerWhite:
For those of you not familiar with the term, it comes from first edition, when all of the character classes had names for each of their levels

Didn't Col. Pladoh admit, perhaps on these very boards (or an earlier incarnation), that the level titles existed largely for the purpose of getting the actual words under copyright, so that competitors who used them in their games could potentially be tied up in litigation? I seem to recall him saying something of the sort, somewhere.

Posted by WalkerWhite:
Name level is significant because that is the level in which the character can be considered a "player" on the political scene. Fighters get their keeps, wizards get their towers.

To me, one of the best things about 3e is that it keeps campaign-world considerations like politics largely distinct from personal-skill advancement game mechanics like character levels. Even 2e had taken good steps in this direction - Birthright, one of my favorite 2e worlds (and one which concentrated heavily on matters political), often had rulers of 5th level and lower. Players were less likely to blithely assume of, say, a noble they might be rescuing, "oh, he's got to be 9th level or higher, he can hold out long enough for us to finish this fight without expending any spells or item charges."

So without a designer-ordained "proper level" to become a "player" in politics, the question of "what is name level" starts to look like "when will the character have the power and money to intervene effectively in politics" or "when will the character have the power and money to keep politicians from meddling in his affairs". The answer to this will depend on a lot of things, foremost of which is the power level of the politicians in question. You can look at the tables in the DMG to get an idea of how powerful the typical major characters are in areas from small hamlets to the largest cities of continent-spanning empires. Just line your character up against those NPCs, and you'll see what weight class he's competing in.

And as far as taking "level titles" goes, I always liked the approach of the sorcerers in the AH version of RuneQuest: "journeyman" sorcerers were called Adepts, and masters were called Magi. You could just start calling yourself Magus anytime you felt like you had the skill to back it up, and then hope you hadn't bitten off more than you can chew... :D

Posted by WalkerWhite:
Otherwise, even though you convert the monsters, characters progress too fast in the larger first edition modules (by factors of 1.5 at the early levels, and factors of 4 at the higher levels).

There's been plenty of discussion around here about speed of level advancement in 3e as compared to earlier editions, but I'm not sure just what you mean by "too fast" in this matter. If you're powerful enough to get involved with politics at level n, then you're powerful enough to be involved with politics. How fast you can get to that level has little to do with the question of which level actually gives you the necessary amount of power.

Hope this helps!
 

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'Name Level' IMC is 9th - the level at which PCs are no longer entitled to awards for typical CR1- opponents, also the level at which they begin to stand out from the common herd of NPC characters - IMC there are relatively few NPCs of level 9+, few cities have a 9th+ level cleric or magic-user. It's the level at which clerics get Raise Dead, and Wizards get Teleport, just as in 1e. These kinds of spells fundamentally change the nature of the game IMO.
This doesn't mean I force 9th level characters to settle down though, it just means that the normal challenges of orcs, hobgoblins et al become less meaningful, and if they're to progress further they must seek out greater adventures!
 

I use level 6, 9 and 20 as a change in attitude by npc's.

6 - due leadership
9 - raise and teleport
20 - start of epic

there might be more but my campaigns didn't progress past 9 yet, so I haven't given it a lot of thought.
 

Saeviomagy said:
There is no name level in 3rd edition.

Think about it - how many world leaders really trained for years at squad-level combat before they got into politics? So would you say that squad-level tactical knowledge is essential for someone to run a country? No? I didn't think so.

Hey. It worked for Jessie Ventura. :D
 

For purely arbitrary reasons I put it around 11th level, maybe 12th. My group is 7th-8th level right now and they have a local reputation that is slowly growing over a broader area. By 12th level there's a good chance no matter where they go in the Empire there will be people who recognize them, by name is nothing else. A few characters are already known a little more thanks to certain IC actions they have taken. Even if it's in the range of "So, who -is- this annoying little git.":)
 

For my Europ setting, most mature, non-military NPCs will be between 3rd and 5th level, and most military NPCs are 1-2 levels above that. The truly exceptional warriors, magi, healers, adventurers and so on are going to be 8th level and up.

This is specific to the Europ setting, however, with its rules for aging and "experience points for hard living".
 


I would say 9th or 10th level... 9th level gives you 5th lvl spells... a feat and generally marks a "rise" in the power level for many classes.

Prestige classes at this level are at 2nd - 3rd level too.

Varies by group certianly. Thou at these levels its still easy to challenge players... Dragons still can wipe the floor with PCs...
 

I think It was monte cook (or SKR) who said that a character is not fully realised until 5th level. Once the character hits 5th, he is no longer a nobody but he is far from somebody. I think in the same conversation he said that 10th level was designed to be the point where the character is definately considered a hero rather than an adventurer. Thus a named level I would say lies between level 10 and 15. I like to think of it as 10 as the spellcasters are casting more than one 5th level spell and they are not getting XP for low CR stuff. But they are not quite a legend and subject to legend lore.

Aaron.
 

hm...I wonder....

The "names" are very good carrots for characters, I've found.

And it makes a sort of sense to tie them into level advancement...

*ponders the thoughts of the short person of the divine wind*

Wonder how I could entwine this into my campaign without affecting the political/social scheme. Some sort of title with some sort of meaning that doesn't nessecarily award you land and follwers, but carries with it some weight...
 

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