What level is this spell? (My players keep out!)

Agree with...
AOE: Cone
Effect: Suppresses light spells of 3rd level and below
Damage: Either one shot at 1d6 Wis/1d6 Wis (no continual saves) or convert it to raw damage, I'd be ok with 3d6 - 5d6 per round, depending on the AoE.

SR: Definitely YES
 

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from the SRD: Spells
Mind Fog

Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 5, Sor/Wiz 5
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Effect: Fog that spreads to fill a 20-ft. cube
Duration: 30 minutes/+2d6 rounds (see text)
Saving Throw: Will negates
Spell Resistance: Yes

Mind fog produces a bank of fog that weakens the mental resistance of those caught in it. Creatures in the mind fog suffer a –10 competence penalty to all Wisdom checks and Will saves. (A creature who successfully saves against the fog is not affected and need not make further saves even if it remains in the fog.) Affected creatures suffer the penalty as long as they remain in the fog and for 2d6 rounds thereafter. The fog itself is stationary and lasts for 30 minutes (or until dispersed by wind).

The fog is thin and does not significantly hamper vision.
The yellow imphasis is mine.

You'll note that for a 5th level wizard spell, this is significantly weaker than your proposed 6th level spell. I'm not sure one extra spell level will get you all that you want.

Consider, wrt Mind Fog:
-You're talking about ability damage, it's not.
-You want light spells to be dispelled, it does not even "hamper vision", much less extinguish light sources.
-Your AoE is huge!
 
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I tihnk that people misunderstood what I mean regarding the poison. It is not a save each round. At first exposure, they save against the primary effects. Nothing more happens until a minute later after they roll their save regarding the secondary effects. If they are still in the area after the poison has run its course the first time, they can be effected again.

Supressing magical light is a good idea.

Perhaps to make it harder to cast I could elaborate on the ritual of the casting and require expensive materials. Perhaps one must inhale a moutful of insanity mist (caster is not effected in this case), then exhale it as the magically-enhanced gas.

That gives it a 1500gp/casting cost and makes the fact taht it does so much poison dmg more reasonable.
 

DM_Matt said:
Perhaps to make it harder to cast I could elaborate on the ritual of the casting and require expensive materials. Perhaps one must inhale a moutful of insanity mist (caster is not effected in this case), then exhale it as the magically-enhanced gas.

That gives it a 1500gp/casting cost and makes the fact taht it does so much poison dmg more reasonable.

I still think it's way overpowered. But for a sixth-level spell, you could probably combine darkness with an instantaneous poison-spreading spell: breathe in a dose of inhaled poison while casting the spell (thereby suffering the poison's effects), and exhale, and the inhaled poison effects everybody within a close-ranged cone. The poison doesn't last, but it automatically extinguishes nonmagical light sources and acts as a dispel magic cast on any magical light source within the area of effect.

I think this would be a powerful sixth-level spell.

Daniel
 

The problem I have witha bility damage, is that it reduces everythone to 3-18 HP. granted with stat booster one can have a high 20's WIS, but it still elimates one of the main protection mechanisms - HP.

That being said:

This operated as a L1 spell: obscuring mist, a L3 Spell Dispel magic (for light sources only), and a L3/L4 spell: Poison. IN addition you want it to ignore SR (very few spells do), and have a frightening area of effect.

To offset this, you wish to add a matierial component, and have a spell casting time of 1 full round.

I can see this as a 6th level spell. As a cone, with SR, and a fort save. Require a material compenent in which the caster must drink a potions of poison (which would casue an AoO if anyone threatened the caster -> good). Potions of poison are not cheap, or plentiful (only druids can make them).

Also, he duration should be Instantanoues, and 1/round a level. the dispel effect and poison effect can only occur once, regardless of duration. The dispel check for magical light sources is limited to 10, and the poison does 1d8/1d8.

Oh, and make it necromatic ;)
 
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I've no cruncy advice for you, but I do have a question: Is "Anal-nathrac, uus-vas-bethad, dochiel-dienvey" the verbal component of the spell?:D
 

Felix said:
I've no cruncy advice for you, but I do have a question: Is "Anal-nathrac, uus-vas-bethad, dochiel-dienvey" the verbal component of the spell?:D

Ok, I really lost you there.

And the caster being affected by the poison is just fine...then agian, its intended to be cast primarily by vampires, so that would not really do much.

I agree with the yes on SR, making the area smaller, and the light supression occuring only once.

Hmmm...perhaps the spell will require any inhaled poison (other poisons allowed too?) to be taken by the caster, and the poison effects, which fill a wider area longer than they naturally do, and DC, are identical to whatever poison that is.
 
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You know, the movie Excalibur... near the end... Morgana starts repeating the Charm of Making... she starts spitting fog from her mouth and suddenly nobody can see...

I dunno, reminded me of it.:)
 

DM_Matt said:
And the caster being affected by the poison is just fine...then agian, its intended to be cast primarily by vampires, so that would not really do much.

I agree with the yes on SR, making the area smaller, and the light supression occuring only once.

Hmmm...perhaps the spell will require any inhaled poison (other poisons allowed too?) to be taken by the caster, and the poison effects, which fill a wider area longer than they naturally do, and DC, are identical to whatever poison that is.

My suggestion exactly, although I'd not thought about the SR factor. Initially, I was gonna say that it shouldn't be subject to SR, since normal poison isn't -- but on thinking about it, this magically expands the poison, so it should be subject to SR. But I still think you should change the duration to "instantaneous": this won't have any effect in most battles, but it prevents the spell from having some grotesque uses in a cat-and-mouse game.

Do you feel like rewriting the spell with these changes? It's starting to sound pretty damned cool to me, and i like the idea of a spell that's really only useful to undead creatures.

Daniel
 

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