Three_Haligonians
First Post
Hello!
Just looking for some second opinions on a spell I'm making, we seem to be floating arround the six or seventh level for this spell, but we wanted your advice.
Level: ?
Comp: V, S
Casting: 1 Standard
Range: medium (100 ft + 10 ft/level)
Damage: 1d6/level (max 15d6)
Target: 1 non-magical flame
Duration: Instantaneous
Saving: Reflex 1/2 (see text)
Spell Resistance: Yes
Cost: None
You turn one non-magical flame into a 30 foot cone of fire, dealing 1d6 points of damage per caster level (maximum 15d6). The pre-existing flame is the point of origin for the cone, however, the cone can be aimed in whatever direction you wish. Creatures caught within the cone may make a reflex save for half damage. Those who fail the save must make an additional save, DC 15, or catch on fire for 1d4 rounds. Creatures on fire take 1d6 points of fire damage per round and may take a full round action to extinguish the flames which allows them a new save with a +4 bonus. A creature who immerses themselves in water or other non-flamible liquids automatically extinguishes the flame. Any flame of medium size or smaller targeted is automatically extinguished immediately after the spell ends.
And...just for fun...what would you call this baby?
T from Three Haligonians
Just looking for some second opinions on a spell I'm making, we seem to be floating arround the six or seventh level for this spell, but we wanted your advice.
Level: ?
Comp: V, S
Casting: 1 Standard
Range: medium (100 ft + 10 ft/level)
Damage: 1d6/level (max 15d6)
Target: 1 non-magical flame
Duration: Instantaneous
Saving: Reflex 1/2 (see text)
Spell Resistance: Yes
Cost: None
You turn one non-magical flame into a 30 foot cone of fire, dealing 1d6 points of damage per caster level (maximum 15d6). The pre-existing flame is the point of origin for the cone, however, the cone can be aimed in whatever direction you wish. Creatures caught within the cone may make a reflex save for half damage. Those who fail the save must make an additional save, DC 15, or catch on fire for 1d4 rounds. Creatures on fire take 1d6 points of fire damage per round and may take a full round action to extinguish the flames which allows them a new save with a +4 bonus. A creature who immerses themselves in water or other non-flamible liquids automatically extinguishes the flame. Any flame of medium size or smaller targeted is automatically extinguished immediately after the spell ends.
And...just for fun...what would you call this baby?
T from Three Haligonians