What level is your favourite?

Particle_Man

Explorer
If you had to pick one level for your character to be in a long-term campaign, with the knowledge that this character would never change levels, what level would you pick?
 

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Assuming I would know nothing about the adventure before making my character, it would depend a lot on the system, and the class I was going to play.


With 3.x, I guess I would choose 6th. 3 levels of spells for all casters, and an extra attack for melee focused folk. You can make +2 items, and have one level of a prestige class (and many of them are front-loaded) Also, hitting DC 15 skill difficulties is pretty easy, and even DC 25 or so is possible, if unlikely.

For 4E, I would tend to go with the same level. A couple of dailies and utilities, plus some encounters gives a good amount of versatility. A bit more staying power with the +1d6 to healing word-type powers and
a good amount of magic items can be created, though not +2 ones.

For 2E and 1E, I just do not remember enough of how to play them to make a real choice.

BTW, I am dying to try E6 someday, if I can talk my group into doing it.
 

I would make and play a character in a game that used a different system for improvement, thus avoiding the limitation on level, which would frankly be a game killer for me.
 


3.5E: 6th-level is perfect, and I would play a druid who wild shapes into a dire ape and has the natural spell and augment summoning feats. 6th-level for me is the absolute sweet spot for both DMs and players.
 

I'll go with 6th as well. Tough enough to have some serious adventures, but without the whole "system falls apart" problem that starts around 9th - 11th. Plus still in what 4E calls the "heroic tier," which is the kind of game I love.

-The Gneech :cool:
 

Contributing to this somewhat surprising consensus, I'd say 6th as well. 3rd level spells and the 2nd iterative attack are big benchmarks, and saves, feats, and skills are all at easy-to-calculate, powerful, but manageable levels. The complicated headaches (polymorph, for instance, or teleport) are still in the future. The days of dropping from one hit are past. Going broader, I'd say 6-8 is the best range to be at.

I'm starting my next group of PCs at 6th.
 


In 3e, decidedly somewhere in the 5-8ish range. You finally get reasonable powers (fireball for the mage, mount for the paladin, first iterative attack for the full BAB classes), the wealth curve hits a point that makes sense (you can afford fullplate, a magic weapon, etc) without being insane, and your various stats are finally different enough to be distinct from the other characters without being so divergent as to be silly.
 

Perhaps late to the game, but I enjoyed 3rd-8th as a larger spread. I like that mix because your past the point of goblin-fragile PCs, but not so far that their aren't bigger fish in the pond (powerful undead, giants, dragons, fiends, etc).
 

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