Dye should probably be first level. Otherwise the caster would literally be able to paint the town red. The size of object affected should probably be no more than a 5 foot or 10 foot cube. The school of magic and material component depend on what the effect is. Does the color of the object actually change (handful of pigment, transmutation), covered in color (pigment, conjuration) or does the object only seem to change color (prism, illusion). Because there is not any mention of investigation to reveal or scratching a coating of color to see the real color, I would lean toward transmutation.
As for summon person, instant summons is almost exactly the same as what is desired for summon person. The limiting factor is the cost of the spell component. Alter instant summons to target a humanoid instead of an object, use a 1,000 gp ruby instead of a 1,000 gp sapphire, have the humanoid appear within 5 feet of the caster instead of in the caster's hand, and change the last paragraph so an unwilling target gets a Wisdom saving throw instead of a held object not transporting. Although it would be hard to have an unwilling target sit still long enough to be bound to the ruby.
My versions would look like this:
Dye
1st-level transmutation
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a handful of pigment)
Duration: 24 hours
As an action you can temporarily change the colors of an object you touch. The altered surface area must be less than 10 square feet. This change lasts for the duration, or until you dismiss it as an action.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the color change remains in place an extra day for each level above 1st.
Instant Summon Person
6th-level conjuration (ritual)
Casting Time: 1 minute
Range: Touch
Components: V, S, M (a ruby worth 1,000 gp)
Duration: Until dispelled
You touch a humanoid of Medium size or smaller. The spell leaves an invisible mark on its body and invisibly inscribes the name of the humanoid on the ruby you use as the material component. Each time you cast this spell, you must use a different ruby.
At any time thereafter, you can use your action to speak the humanoid’s name and crush the ruby. The humanoid instantly appears in an unoccupied space closest to you regardless of physical or planar distances, and the spell ends.
If the target is unwilling, it can make a Wisdom saving throw. On a success, the target is not transported.
Dispel magic or a similar effect successfully applied to the ruby ends this spell’s effect.
As for summon person, instant summons is almost exactly the same as what is desired for summon person. The limiting factor is the cost of the spell component. Alter instant summons to target a humanoid instead of an object, use a 1,000 gp ruby instead of a 1,000 gp sapphire, have the humanoid appear within 5 feet of the caster instead of in the caster's hand, and change the last paragraph so an unwilling target gets a Wisdom saving throw instead of a held object not transporting. Although it would be hard to have an unwilling target sit still long enough to be bound to the ruby.
My versions would look like this:
Dye
1st-level transmutation
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a handful of pigment)
Duration: 24 hours
As an action you can temporarily change the colors of an object you touch. The altered surface area must be less than 10 square feet. This change lasts for the duration, or until you dismiss it as an action.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the color change remains in place an extra day for each level above 1st.
Instant Summon Person
6th-level conjuration (ritual)
Casting Time: 1 minute
Range: Touch
Components: V, S, M (a ruby worth 1,000 gp)
Duration: Until dispelled
You touch a humanoid of Medium size or smaller. The spell leaves an invisible mark on its body and invisibly inscribes the name of the humanoid on the ruby you use as the material component. Each time you cast this spell, you must use a different ruby.
At any time thereafter, you can use your action to speak the humanoid’s name and crush the ruby. The humanoid instantly appears in an unoccupied space closest to you regardless of physical or planar distances, and the spell ends.
If the target is unwilling, it can make a Wisdom saving throw. On a success, the target is not transported.
Dispel magic or a similar effect successfully applied to the ruby ends this spell’s effect.
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