What makes a "bug" cool?

I recall seeing a thread about making new bugs here, but I can't find it. I'm not necessarily trying to recreate the thread, but just find out what makes a bug "cool".

There are several genres featuring bugs, ranging from ALIENS and StarCraft to Star Drive and Bug Hunters.

Do you think bugs should be intelligent? How intelligent?

Should there be multiple castes?

Should bugs have abilities besides the usual combat abilities? For instance, is a bug that uses a poison (one that doesn't do ability damage) scarier than one that does more damage? How about one that sprays you with a pheromone that causes fear?

Should bugs be very durable? Is a bug that uses tactics scarier than one that's big, dumb, but just won't die?

Are bugs that adapt to technologies (eg pills that help you resist their toxin) scarier than other bugs?
 

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(Psi)SeveredHead said:
Do you think bugs should be intelligent? How intelligent?

They should be at least as smart as an animal predator. As for their higher functions- they're just too alien to understand.

Should there be multiple castes?

Yeah, different varities w/different specializations. I like complex reproduction/lifecycles- start as a tadpole, change into a humanoid, end as an immobile egg-factory. That sort of thing.

Should bugs have abilities besides the usual combat abilities? For instance, is a bug that uses a poison (one that doesn't do ability damage) scarier than one that does more damage? How about one that sprays you with a pheromone that causes fear?

I think Alien is the best illustration of bodily, biological horror. Things that latch on to you or get under your flesh are the scariest. Instead of spraying you w/ a pheremone, what if they sprayed you w/ thousands of burrowing mites each about the size of a BB? That's terrifying. Think Cronenberg!

Should bugs be very durable? Is a bug that uses tactics scarier than one that's big, dumb, but just won't die?

For scariness, I'd vote for tactics over toughness.

Are bugs that adapt to technologies (eg pills that help you resist their toxin) scarier than other bugs?

I'm not sure what you mean.
 

Unstoppable masses with hivemind intelligence. Abilities to be lethal even after "death" like acid blood, ferocius last strikes. Complete lack of human sensibilities like mercy, honor, compasion.
 

Masada said:
Unstoppable masses with hivemind intelligence. Abilities to be lethal even after "death" like acid blood, ferocius last strikes. Complete lack of human sensibilities like mercy, honor, compasion.

I think I've dated some of these...
 

Use exploding bugs (there is a kind of ant that exploded when it dies in combat, spraying poison all over the enemy).

Use bugs that can set up ambushes, etc instead of blindly rushing into combat. Unstoppable masses that won't give up despite the odds might be frightening since they aren't sensitive to losses, but it's easy to set up kill-zones and and massacre them all. An individual bug might not care about dying (once it enters combat, it doesn't run away), but it also knows that if it can't take the enemy with it, its death was pointless. This makes it scarier, since it's clever, even though it isn't intelligent.
 

The Grackle said:
I'm not sure what you mean.

Suppose we had a bug that was poisonous or diseased. Humanity, being fairly smart, retrieves a few corpses (a nasty mission for the players...) and works on pills that help you resist the toxin. By taking the pills, you get a +2 or +5 bonus to save against the toxin. After a couple of encounters the bugs themselves adapt (perhaps by running away with a companion, or a part of him) and soon the bonuses no longer count.

It's like Borg, I guess.

The Grackle said:
I think Alien is the best illustration of bodily, biological horror. Things that latch on to you or get under your flesh are the scariest. Instead of spraying you w/ a pheremone, what if they sprayed you w/ thousands of burrowing mites each about the size of a BB? That's terrifying. Think Cronenberg!

Mites. Ewwww! Yuck! I like!
 
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(Psi)SeveredHead said:
Suppose we had a bug that was poisonous or diseased. Humanity, being fairly smart, retrieves a few corpses (a nasty mission for the players...) and works on pills that help you resist the toxin. By taking the pills, you get a +2 or +5 bonus to save against the toxin. After a couple of encounters the bugs themselves adapt (perhaps by running away with a companion, or a part of him) and soon the bonuses no longer count.

Oh, I got it now.
Yeah that's good.

It kinda' falls under the intelligence question (in my brain at least). In Aliens or Starship Troopers, there's this assumption that the bugs are basically animals, and when they prove to be unexpectedly intelligent or able to adapt, it's scary. If they can do stuff like this, it should remain secret until the players discover it in the field.

"It injects you with poison, and for some reason your immunity shots are ineffective; make a save w/no bonus. Oh yeah, and there are mites all over your crotch." :uhoh: Scary stuff.

The more I think about it, the more the Alien seems like a really awesome monster. I've just seen it so many times it's become un-frightening.
 

Unlike some other, I actually liked the 4th movie, especially the scenes when the aliens are still imprisoned.
At first, they learn that not complying to the scientists orders, that means they will be punished by the gas (seemed to be some cooling gas, I don´t know). They learn that it is actually the button that causes the gas to appear.
But it becomes really scary when they suddenly attack one of their own, because they know that his acid blood will destroy the metal and will free them.

It indicated a previously unknown intelligence - the Aliens in the previous movies just seemed to be the typical cunning predator - but the intelligence shown in these scenes was on a humanoid level (I wonder if it is an influence of the alien/human hybrid nature of the cloned aliens, or if aliens were always that intelligent - In the first movie, they were found aboard an alien space ship, but it is "Alien" alien, or where they just transported by another faction?)

But I also liked the Bugs from the Starship Troopers - their caste system was quite interesting - some bugs to attack space ships, ground attackers, flyers, and apparently some intelligent masters...
 

Well it all depends on what you want to run. If you just want balls to the wall action, a horde of never ending bugs just throwing themselves against the heroes can be good, I.E. Starship Troopers when the bugs attacked the outpost. But if you want a race that thinks, try and make some intelligence bugs that have thier own weapons, thier own transportation, use adavnced tactics, etc. If you want to make them tougher, use the trolls regeneration ability. Imagine the look on the Heroes faces when the bug they just shot up, gets up again. Or you could do the old "one bug vs" type thing. I am going to have my characters play on a Space Hulk floor plan set up. The beastie will be moving thru air ducts and the such and just pop out to attack, and then fade away. Hope some of that helps.
 

Hi (Psi),
let's take a step back and look at the real "bugs":
Thinking about bugs, what makes them frightening? Do you fear beetles? Or flies? No. Bees and wasps? Probably not. How about spiders? Only if you have problems with your mother or they are really huge.
Now consider this:
You are a poor farmer, working hard every day on the either dry or flooded ground to plant grain. You hardly get sufficient to feed your starving family and save enough for the next years seed. And then, some bad day you see the sky darken. Legions of small, ugly things with brown-black hulls pitch into your meagre field - and you simply cannot do anything about it. Sure, you can squash one of them easily, although even a single one can take some damage and carry on feeding, but for each killed there are 100 waiting to take its place. You and your family will starve to death. Why do they come? Your priest told you something about an angry god, nothing you could do about anyway.
Can you imagine the horror?
Now consider this:
You are a poor colonist, working hard every day, but things aren't running good, the energy to run the machines might no be sufficient. And then, some bad day you see the sky darken. Legions of ugly things with brown-black hulls attack your town. These things are nearly as big as an orang-utan - and maybe as intelligent. First, they run in every trap the militia put up, but they quickly adapted. But while they got more cautious, they still didn't hesitate, when sacrificing their own would bring them an advantage. At height of the assault, the militia easily killed hundreds of them, although even a single beast could take quite a beating. But they keep coming. Finally, the overrun the militia, and the following slaughter is the most horrible you have ever seen - and will ever see, as they take no prisoners. You cannot communicate with them, no chance for peace negotiations. They eat the dead and put their hungry little larvae into the dying. Who sent those monsters? You don't know, maybe an angry god or some other power you don't know about or can do anything about. They aren't some kind of test or challenge - they are a punishment - your nemesis.

So, I guess:
- they are strange and ugly: Their body is distinctly different from ours, you can't talk to them, you cannot easily comprehend their actions.
- they are stupid but follow a clever plan: By human conventions, they are nothing more but animals - clever animals maybe, but still animals. So by all means, you should be able to outsmart them. But you aren't.
- they are Legion: No matter how many you kill of them, there are much more.
- they are tough: Even if you put enough metal into them to kill a whale, they eagerly keep crawling toward you, trying to kill you while dying.
- they are inhuman cruel: They will neither spare their Artgenossen (member of the same species) nor themselves - and certainly not you.

I wouldn't add too many castes with too specialised powers - this makes them colourful. Maybe they have even only one sex, fertilizing themselves. Only one to start a new population.
Maybe they are the dominating species on a single planet (a la "Pitch Black") or some kind of bio-weapon (as hinted in the "Aliens"-movies). Maybe the collectivity of them make up a hive-mind (as the "Tyranids" in GW WH 40K).

I like them.

Theophagos
 

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