Thornir Alekeg said:
Keys to a good group:
- Everyone is there to have fun
- Nobody believes their way to have fun is the right, better, or only way
- Nobody's idea of fun is to ruin somebody else's fun
- A DM/GM who understands what each person enjoys and tries to provide elements for each
- Patience during the times the game is more focused on somebody else's type of fun
- Understanding when you are having fun that others may be less interested and be OK with it
- Undertstanding that everyone has moods and things may be different from one night to another
If you have a group that all like the same style, it is easier on the DM, but mixed groups can do just fine as well.
Amen to this. My group used to be like this. Sure we sometimes had rough spots with some tempers flaring but we always talked out the issues and moved on.
But times change people move and new people come in and dynamics change. There have been some really good changes with some new players, but we have had some really bad changes as well.
Our Shadowrun game just self destructed a game that has been going on since second edition.
What killed it? Well we had one player who played the leader of the team move away that changed a lot of the dynamics. Two new players came in. One was great he really added to the game the other new player didn't. He brought a lot of anger into the game and in the end the DM instead of dealing with this guy (guy just happens to be life long friend of DM) he choose to cancel the game.
I am DMing for the first time and I have players who want different things out of the game. One for example is a powergamer who wants the game to move forward he likes a good combat and he likes tactics and role playing but hates when the game gets bogged dealing with what he sees as unimportant things like shopping or hunting for food.
I have another player who really gets into puzzles , hates combat, and likes to role play out thigs like shopping.
I have another who likes to play angst filled characters as way of dealing with his issues.
I have found away to make the game run smoothly for all of them. I plan things so everyone gets a chance to do what he likes best. There are sometimes I don't enjoy as a player or a DM but I don't let that influence me on providing those things for my players.
The players also help by giving each other time in the spotlight and by allowing each other to have fun. They also came into the game with the attidue that this group is a team and they would play their PCS with that in mind.
That is not to say that they don't disagree sometimes.
It is such a change from the group I played Shadowrun with the last year.
The problem player always has this attidue I don't trust anyone at first everybody has to earn my trust because this is more realistic. That maybe true. But it causes a lot of mistrust, miscommunication and a major lack of fun because it seems almost impossible to earn trust.
My new playes attidue is this, we are here to have fun it is a game and we are a team so I will play my character in having trust with my fellow PCs. Now in the course of play some might lose trust with another PC that is role playing but the game seems to run smoother and they work as a team better.
Also since the players want to bea team if one loses the trust of another they both work hard to regain it. Yes they may have fun role playing out for awhile the anger , hurt but the goal is always to keep the team intact.
In the Shadowrun game no matter what we did we could never get this guy to trust us for every step we took forward we ended up taking several back. To be very honest by the end I hated his character and my character didn't care if she ever earned his trust.