A good GM meets the expectations of the players, but a great GM will exceed them.What are the qualities that make for a good DM? How do you know you're in the presence of a good DM when you're playing with one?
Adequately describes the environment in a way that the players can begin acting without playing 20 questions, building on these actions with more description of the environment as the scene builds.
Is the desk bigger than a baby's arm but smaller than something really big? Details matter...You mean something like...
DM: "In the room you see a large wooden desk. On the desk is a book that is bigger than a bread box, but smaller than a microwave."?![]()
I believe this is the fundamental DM skill: Listening to the players.Learning to listen to & play with your players.