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Legend
D&D isn't a simulation. In any case, the D&D rules have never simulated any fantasy setting that I'm aware of anyway, so I don't know what point you're trying to make with that. In my opinion, there's a big mismatch between Greyhawk as a setting and the rules that one is supposed to use to play in Greyhawk.Which is completely bass-ackward. The simulation defining what is simulated.
rounser said:Thank you for making my case for me, because IMO this design goal is an exhibit A in not understanding D&D or what makes it's fantastic side tick. It's how to make magic unmagical, and speaks volumes of just who's in charge of the game now and how they think. This goal, far from being quintessential to D&D, is anathema to it (except perhaps 4E, which is based on similar ideologies).

OK. Or, it could be "finally, designers that understand both fantasy and D&D and developed a setting that maximizes their potential rather than pissing it away in nonsensical whimsy." This does indeed speak volumes of who's in charge of the game and how they think, and what it says is that they're geniuses.
The idea of 4e being based on this ideology doesn't make any sense to me, though, since 4e is a new mechanical ruleset, not a setting, therefore you can't design 4e as a setting that matches the rules. In fact, I can't for the life of me even figure out what you could be trying to say there.
