This isn't a thread about what makes a good "game" or a good "adventure" but rather what makes a particular session of play successful in your opinion. When you have finished for the night, what would have or should have happened to make you say, "yeah, that was a good session." And does this change depending on whether you were GMing or playing?
I know the flip answer is to say "we had fun." And it is valid, but it is just a little to vague, I think, for a good discussion seed. So if that is your criteria, expound a little. What does "fun" mean for you in this context?
I feel, as a GM, that the session was successful if player engagement was high throughout. that isn't to say there couldn't have been jokes and asides. Rather, just that the players were interested in what was happening in the fictional space as well as on the actual table (tactics, etc) and even if the action slowed down, the game did not drag if that makes sense.
What about you? What makes a successful session in your opinion?
I know the flip answer is to say "we had fun." And it is valid, but it is just a little to vague, I think, for a good discussion seed. So if that is your criteria, expound a little. What does "fun" mean for you in this context?
I feel, as a GM, that the session was successful if player engagement was high throughout. that isn't to say there couldn't have been jokes and asides. Rather, just that the players were interested in what was happening in the fictional space as well as on the actual table (tactics, etc) and even if the action slowed down, the game did not drag if that makes sense.
What about you? What makes a successful session in your opinion?