This came up in another thread and I am curious what folks feel about this broadly.
In terms of a TTRPG, by what metric do we try and determine whether it is or was a success?
The first and most obvious way is monetary. Did it fund really strongly crowdsourcing? Does it sell well, both as a core system and supplements? That sort of thing.
There is also the question of support. Does a game have to have ongoing support to be a "success"? Does ongoing support automatically mean it is a success?
What about actual play? How many people should be playing a game regularly for it to be a success? If there are lots of games at convention or on VTT platforms, does that mean it is a success? How many home groups need to be playing it?
What do you think? In your opinion, what makes a TTRPG a success and how do you measure that?
In terms of a TTRPG, by what metric do we try and determine whether it is or was a success?
The first and most obvious way is monetary. Did it fund really strongly crowdsourcing? Does it sell well, both as a core system and supplements? That sort of thing.
There is also the question of support. Does a game have to have ongoing support to be a "success"? Does ongoing support automatically mean it is a success?
What about actual play? How many people should be playing a game regularly for it to be a success? If there are lots of games at convention or on VTT platforms, does that mean it is a success? How many home groups need to be playing it?
What do you think? In your opinion, what makes a TTRPG a success and how do you measure that?