Jd Smith1
Hero
To the core question:
1) When a players choices in combat are equal to, or more important, than PC creation and items.
Classic example of a non-tactical TTRPG: D&D 5e. There, inexplicable Talents, feats, spells, and items do all the heavy lifting.
2) When injury equals impairment, and a single hit death result is a possibility.
And again, 5e is the classic non-tactical game: one hit point or or all of them, you're good to go. It is a game of attrition where a twenty-minute nap can offset being stabbed.
1) When a players choices in combat are equal to, or more important, than PC creation and items.
Classic example of a non-tactical TTRPG: D&D 5e. There, inexplicable Talents, feats, spells, and items do all the heavy lifting.
2) When injury equals impairment, and a single hit death result is a possibility.
And again, 5e is the classic non-tactical game: one hit point or or all of them, you're good to go. It is a game of attrition where a twenty-minute nap can offset being stabbed.