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What makes a TTRPG tactical?


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Well. It's a tabletop roleplaying game not a combat simulator, so there's layers of abstraction ;)

At a certain point abstraction can end up moving the decision points above where there's any meaningful tactics however (note: I'm not familiar with the rules referenced so I can't say if that's true there, but "super abstract" doesn't bode well).
 

At a certain point abstraction can end up moving the decision points above where there's any meaningful tactics however (note: I'm not familiar with the rules referenced so I can't say if that's true there, but "super abstract" doesn't bode well).
Exactly why I haven't run D&D in years.
 


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