Crimson Longinus
Legend
But that was never the problem. I don't see people playing super cautiously in other games either, and they do set goals and go for them and take risks. And sure, I see how that advice and some of the mechanics encourage it. But if you were doing that anyway, they really didn't do anything, did they?Take significant risk, accept thematic consequences/setbacks/trouble, address/express/struggle with your character's and crew's thematic porfolio, earn rewards that generate horsepower, momentum, evolution, and trajectory of characters, setting, situation.
If none of this does sufficient work to generate a particular and novel play paradigm...if players are still passive, unambitious, goal-vacuums, turtley derpburglars, and expecting the GM to just spoonfeed them theme & premise neutral opportunities...and/or the GM is willing and wanting to do just that and play some kind of weird "Score Crawl + GM Setting Solitaire?"
Also, I think some of the mechnics in Blades kinds go against the idea. Like sometimes the negatives are really bad. For example damage is a big deal and healing slow. So completely unsurprisingly I see people in D&D taking more risks in combat and engaging violence more readily, because healing is rather easy.