dave2008
Legend
4e had saving throws, but they were different.4e doesn't have saving throws, for example.
4e had saving throws, but they were different.4e doesn't have saving throws, for example.
An ampersand in the shape of a dragon.
So a recent comment in a different thread started my thought process, and here it is-
"Racial stat boosts are one of the things that makes D&D D&D and not some generic fantasy roleplaying game."
Yeah love it or hate it I think alignment is iconic to D&D.
I think I will release my homebrew game with 1 class and race and have 1E-3E alignment restrictions. Gnomes and Goblins (G&G) set in a Gnome centric world where the only class is Paladins and you can only play Gnomes. I'll basically clone the 1E paladin and add a smite ability on it with AD&D holy avengers. The idea of Gnomes and Goblins is to get a holy avenger (old school +5, +10 damage vs evil) and go and kill Goblins including the babies as in this game that is the LG thing to do. Errol Otus cover as well. It'll be on kickstarter any day now.
The BBEG is a level 20 Goblin trickster named Lowkei.
I think most things were mentioned already (like HP, saving throws, alignment, etc). But I want to add that IMO, even some things that had a D&D logo didn't make them D&D. Spelljammer, laser weapons, most video games, Planescape all feel as "non-D&D" to me as the AD&D wood burning set. I.e., yeah, technically it has the label, but it doesn't feel anything like what D&D feels like or what is known to most people.
Basically, it takes more than an official label thrown on for the game to feel like D&D to me. It's beyond just mechanics, it's about feel, and genre. Party based, class based group of high fantasy adventures that looks like something right out of Middle Earth with Vance magic users thrown in, in search of treasure and fortune guarded by traps and monsters. THEN the mechanics back that up (zero to hero, HP, saving throws, mundane vs magical options of classes, theater of the mind, etc)
Holy Avenger rapiers, right?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.