Altalazar
First Post
I'm curious to know what others think makes D&D quintessentially D&D.
I imagine this is what the creators of 3ed had to consider as they revamped the system, wanting to keep the D&D-ness of it all even as they built it from the ground up.
For me, some important elements:
The class system itself, including all of the original, 1E core classes.
The divine / arcane magic system split.
Memorization of spells. (The magic system) The spell list itself.
Alignment (like it or lump it, it is part of what was central to the game)
The classic monsters
There are more, and I'll probably add some more to my own list later...
The point of the list was those things that, if you changed them, it just wouldn't feel like D&D anymore.
I imagine this is what the creators of 3ed had to consider as they revamped the system, wanting to keep the D&D-ness of it all even as they built it from the ground up.
For me, some important elements:
The class system itself, including all of the original, 1E core classes.
The divine / arcane magic system split.
Memorization of spells. (The magic system) The spell list itself.
Alignment (like it or lump it, it is part of what was central to the game)
The classic monsters
There are more, and I'll probably add some more to my own list later...
The point of the list was those things that, if you changed them, it just wouldn't feel like D&D anymore.