1. A world that has a lot of magic, but is non-magical underneath. There is a division between magical and non-magical and most things are by themselves non-magical.
2. Focus on adventure and action over characters' beliefs, goals, relations and issues.
3. Combat as something that happens often, is the main way of resolving conflicts and has detailed mechanics.
4. XP and levels; significant increase in power during the game; gaining power as a significant aspect of gameplay.
5. Dungeon exploration as a major part of play. Looting as the main way of gaining wealth. Wealth mainly spent on increasing power.
6. Narrowly focused on challenges and working in action movie logic. Nearly no effort on creating deeper, consistent and believable world.
7. Fighter, cleric and wizard archetypes (not necessarily classes from my POV).
8. Very strange monsters, made up or taken from wide range of sources. No unifying theme or explanation of them existing.
Not so much as a disagreement, but I'm the primary developer of Kaidan: a Japanese Ghost Story setting for Pathfinder RPG, and your points are common in typical D&D settings, but not necessarily all settings. Certainly not Kaidan.
1. Generally true regarding your point, however, the world is the result of an ancient divine curse, and thus the world at it's base is not based on reality, but a twisted version of what came before.
2. Character goals, believes and relations are key in Kaidan, as their are multiple factions where the difference in belief drives much of the plotline.
3. Combat is still the primary way to handle issues, but not always.
4. Well it is D&D/Pathfinder - so follows your point.
5. Dungeons? There are many cavern systems, but not a single dungeon in Kaidan.
6. Kaidan is deep, detailed cultural depth, heavily reliant on Japanese legend and folklore.
7. Samurai, Ninja, origami and tattoo wizards, the essence of Japanese class tropes.
8. Monsters are exclusively found from Japanese legend, folklore and ghost stories - nothing is taken from the Bestiaries, European or even other Asian cultures (no nagas, etc.) I've studied Japanese folklore for many years, and there are many monsters unseen in the west or D&D specifically. Many of those folkloric beings are in Kaidan.
I specifically built Kaidan to be true to folklore and unlike most D&D settings, but still consider it true to Pathfinder in gamestyle.