Tymophil
Explorer
As the player of a character :
1. Playing a hero, rather than mr. Nobody, knowing the character can overcome the challenge, but can fail if doesn't act as a hero.
2. Strong guideline for playing the character's role : race, class, alignement, faction, etc.
3. Complementary roles within the group of PC, allowing for everybody to fail and shine depending on the moment, and making the fact that you belong to the group really matter.
As a Dungeon Master :
Possibility to give the players any kind of challenge (roleplay, puzzles, mystery, exploration, combat, gathering clues, etc.)
1. Playing a hero, rather than mr. Nobody, knowing the character can overcome the challenge, but can fail if doesn't act as a hero.
2. Strong guideline for playing the character's role : race, class, alignement, faction, etc.
3. Complementary roles within the group of PC, allowing for everybody to fail and shine depending on the moment, and making the fact that you belong to the group really matter.
As a Dungeon Master :
Possibility to give the players any kind of challenge (roleplay, puzzles, mystery, exploration, combat, gathering clues, etc.)