What makes something "classic feel with modern design"?

Micah Sweet

Level Up & OSR Enthusiast
Classic feel. High lethality, combat as war, dungeon crawling, random encounters, shenanigans abound, etc.

Modern feel. Story focus, low lethality, character builds as a pillar of play, combat as sport, etc.

Classic design. Discrete subsystems abound, use all the dice, etc.

Modern design. Unified resolution system, lack of discrete subsystems for various skills and abilities, clear and concise explanation of rules, etc.

OSR. Classic feel...classic design. OSRIC, Old-School Essentials, DCC RPG, etc.

NuSR. Classic feel...modern design. Shadowdark, Dragonbane, X Borg, etc.
I've come to realize that classic feel suits me much better than modern (I kind of hate modern feel), but while I prefer classic design as well I like modern design too and am good with either.
 

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