Well, thanks nothing to be ashamed of, we all have quirks and fetishes.I'm afraid I view RPGs are a distinct story form, and regard styling them after another form as a category error.
When i run my 3 to five slot "convention campaigns" they fit this space really well -- long enough with enough "acts" to feel complex and satisfying, but short enough to be complete.My PF1 APs ran a lot like serial series of the premium TV era. I definitely leaned in that direction as I prefer it to episodic style of the last century. My current Traveller sand box Pirates of Drinax is moving in the direction of DS9 and B5 in which its a hybrid of serial and episodic.
Im finding I do really like single film length games and wish folks ran them more. I dont need everything to be an on going campaign. Sometimes a really great story and time happen in a single night.
Okay. Great.I'm afraid I view RPGs are a distinct story form, and regard styling them after another form as a category error.
I think one major thing here that pushes RPG campaigns structurally towards being like Buffy/Merlin is that in general, all the PCs are on the same side and in the same place, and aren't backstabbing each other.For example, mine is 90s-00s ensemble television semi-serial action adventure drama a la Buffy or Angel. that is, focused on a group of characters where there is a mix of monster of the week adventures as well as "mythology" episodes that tie to the larger story of the campaign, broken down into "seasons" that might map to tiers of play in D&D but otherwise just be about moving on to the next cool thing after resolving each "big story." It is not a perfect mapping, obviously, and every campaign is going to focus more on certain aspects of the formula, but it is there. Another element of this I like is that characters often start out as strong but flat archetypes, but backstories and character focused NPCs and such come up over time, adding depth and complexity to the characters that they did not possess at the beginning.
It works fine for me.I think one major thing here that pushes RPG campaigns structurally towards being like Buffy/Merlin is that in general, all the PCs are on the same side and in the same place, and aren't backstabbing each other.
This is very different to most TV shows and movies (not all, c.f. GotG etc.). Like, Game of Thrones structure of chopping around all over the place between diverse characters with opposing goals isn't going to work for most RPGs/RPG groups - hell even if the PCs were the Stark kids, that's one hell of a "split the party" to structure around!