• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

What module are you running?

As a DM, I'm running a once-a-month Age of Worms game. We're currently going through The Three Faces of Evil.

As a player, I'm taking part in a semi-weekly Red Hand of Doom game which is nearly finished. The DM wants to run a Rappan Athuk Reloaded slaughterfest afterwards.

Another person in our group bought Expedition to Castle Ravenloft and plans to run it as a one-shot.

It is a good time to be a D&D player.
 

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I'm running a heavily Iron Kingdoms-influenced Mad God's Key from Dungeon #114, interspersed with side quests of my own creative whimsy. My players are being "directed" (read: "blackmailed to work for") a large thieves' guild (again, influenced in part by the computer game series Thief 1 - 3--particularly the tech level). Eventually we're going to be doing a few other Dungeon Magazine and Goodman Games modules, mostly the low-level stuff (they're only 3rd level right now, and I only have 3 players, so I have to take it easy on them.)
 

Currently prepping to run a, slightly modified, DCC#0 - Legends are Made, not Born for my group tonight. It's the first scenario (well, the second in the campaign, but the first for this particular group of players) in our co-DM'd campaign we're just kicking off.

It's slightly modified as it's written for 6 NPC-class PCs, but I'm running for it 3 3rd-level PCs (each has an NPC-class level as well as two PC-class levels). The mayor modification though is the big bad at the end - changing it to be more in keeping with the general feel of the campaign we're aiming for.
 

Running RttToEE.

They heroes have crushed the Earth & Fire temple, allied briefly with the Water temple, and are about to parlay with the King Wererat.

Prince Thrommel has been unleashed upon the world and resides in the ghost town of Nulb with a growing army of evil spirits.

The Velunans under Princess Jolene are camping in Hommlet during winter which is upsetting the Viscount of Furyundy to no end. Just one sizable incident could restart the war between those kingdoms.

Varachan has secretly contacted the heroes and has helped them to help him.

The heroes are needed by the head Druid of the Gnarly Woods to counter a concentrated attack upon the grove. This is an upcoming sizable sidetrek.

Also, the heroes have a lead,
courtesy of Varachan,
which could help them to unravel where the ToAC gets so much of its money from. This is a political intrigue sidetrek in the Velunan capital of Mitrik.

Hedrack, the Great Elder Elemental Eye priest, is about to unleash hell on the interlopers who have inconvenienced him so. He has almost had enough time to resurrect the Earth Temple with recruited Derro believers - we have considerable downtime measured in months.
 
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At the moment ... none. :) I haven't ran one of these things in a while. Last one I was involved in was hand made. Treebore is critiqueing it and going over it with a fine tooth comb at the moment for my rules inconsistencies ... a weakness of mine to be sure. :\

Last I READ was L3: Deep Dwarven Delve. I enjoyed it.
 

Psion said:
I'm running IN Maiden Voyage by Atlas. (

Maiden Voyage is excellent!

I'm currently DMing three campaigns but I'm only running one module currently, The Banewarrens. In my Freeport game, we're doing an adventure I wrote before moving on to Bastion of Broken Souls although I may run them through Bright Mountain King from Dungeon #142 first. My Pirates of the Caribbean game has featured the Governor's Prize adventures from Buccanneers & Bokor, but is now nearly all stuff I've written myself.

Cheers


Richard
 

I'm about to run my group through Shadow Tor from the 2E Castle Sites book. I've had to convert the creatures to 3.5E, and ensure that the Vampire and Lich who lair there aren't going to totally take the group apart.

After that, I'll be letting them loose on The Tower of Jhedophar, a shortish adventure from Necromancer Games. I don't think I'll be changing much in that one!
 

Getting ready to run Age of Worms. Its way too hard for me to try and keep up with a Violet Dawn campaign as everytime I introduce something new, I try and fit it into the world. Looking forward to playing some vanilla D&D where everything is already finished and laid out for me.
 

I am currently running my group through the Savage Tide AP. We just started the 3rd module entitled "The Sea Wyvern's Wake." The players are just about to set out on a 3,000 mile sea voyage and they are pumped to get the expedition up and running.

So far the AP has excellent pacing and great combat encounters - oh and the savage template is just nasty ... Im definitely going to use it in other games.
 

Wednesday:
Shackled City - group is at the Test of the Smoking Eye, and about to complete it, along with the reward of some much needed downtime.

Sunday:
The Night Below - About halfway through the second book, this one is being modified with Gates of Firestorm Peak and the Dungeon adventure Kingdom of the Ghouls. It's going to be blast!
 

Into the Woods

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