What module would you use to start a campaign?

What module would you use to start a campaign?

  • The Sunless Citedal

    Votes: 18 19.1%
  • Wizard's Amulet/Crucible fo Freya

    Votes: 12 12.8%
  • Death in Freeport

    Votes: 10 10.6%
  • B2: Keep on the Borderlands

    Votes: 13 13.8%
  • T1: Village of Hommlet

    Votes: 8 8.5%
  • N1: Against the Cult of the Reptile God

    Votes: 2 2.1%
  • U1-3: Saltmarch Series

    Votes: 9 9.6%
  • Other

    Votes: 22 23.4%

Gorgolgand's Gauntlet has some appeal as well, and would proably run as my second choice

This was so fun! It remains a large part of our campaign today. Our group had been the Knights of the Silver Quill for the longest time! Gorgoldand is one of our current PC's adopted father and he has gone missing.
 

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Doh!

I forgot to put Of Sound Mind in the poll. I meant to do so.

Myself, while I haven't seen some of the modules mentioned in posts above, I do like the classic Keep on the Borderlands[/]. It's a great way to introduce people new to the game, who maybe aren't familiar with Kobolds or Bugbears yet. It offers a variety of common evil monsters and a sinister evil cult. However, for veteran players playing first level characters again, perhaps B2 is not as good of an option.
 

I only felt safe voting for modules that I actually have started a campaign with, and Sunless Citadel was a lot of fun. However, make sure you plan to continue using the whole dragon motif/plot that is setup in it, or it's going to seem awful flat.

On a side note, I've been itching to start a campaign with Of Sound Mind because it read so damn well! I really liked that and can't wait to see the proposed sequel.
 

Wee Jas said:
This was so fun! It remains a large part of our campaign today. Our group had been the Knights of the Silver Quill for the longest time! Gorgoldand is one of our current PC's adopted father and he has gone missing.
DEEEYOOOD, the Silver Quill wasn't a product of the module- that was me. I just gave big G a place to hang. A crib, from which he macked his playa skills.

I loved it as a starting module, though.

I really must get OF SOUND MIND. It's sold out wherever I go.
 


After trying virtually every method under the sun in order to improve my DM'ing, and consequently having numerous disaster sessions, I'm now thoroughly entrenched in the "Wing it!" camp.

I think that, especially with 3rd ed., it's the best way to go because it frees up both your mind and your time. You can much more readily react and adapt to player mood and in-character actions. The mere fact that you aren't spending time referencing things whenever a PC goes into room #223a, means that there is a much more fluid feeling to the game and the players will also feel that their actions aren't entirely futile since what they do can affect the outcome to a much greater degree than if you are tied to a plot line.

Of course, reading through modules never hurts and can spur many ideas and can be called on in a pinch. But using them by wrote is definitely a bad option, IMO.

And all this is not to say there can't be a theme to your games or an overall goal. I just think that DM'ing on the fly allows for much more creativity, imagination and life to a game than does simply going by the book.

Steal their maps, their ideas, their characters, traps and treasures for sure, but ultimately I think you and your players will enjoy the game MUCH more if you just go with the flow and see what happens.
 

Good heavens! You're expecting us to choose *one*? They're all good, and I'd consider starting my campaign with any one of those.

I chose Wizard's Amulet/Crucible of Freya simply because it's the first one that popped into my head. Honorable mention goes to U1-3 and Keep on the Borderlands.
 

Roland Delacroix said:
Of Sound Mind. GREAT module.

EDIT: Your players will need to be very cautious or 2-3rd level though. At 1st they should be cautious though.

Seconded. One of the most entertaining and well-designed modules out there. Mad propz to piratecat, as usual. :)
 



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