what munchkin ideas have you come up with?


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WotC boards had one bost where a DM lamented having a group of dwarf throwing two-handed swords, triple-wielding human (juggling three swords) and something else. I thought that was pretty funny.

My idea was to have a halfling familiar via polymorphing. Not much, I know. My player had a dwarf polymorphing into a stone giant constantly. And he was a dwarf to begin with. Pretty munchkin.
 


A Spellthief in a party with a Warlock. The Warlock casts his usual 'all day buffs' invocations, then lets the spellthief touch him and steal them via Steal Spell-Like Ability. Then he simply recasts them on himself, and the spellthief flies off.
 

I can't remeber the whole combo, but it went something like this:
18 Charisma
1 level in bard
1 level in cleric
1 level in paladin
?? levels in monk until you can take monk or ninja prestige classes that also have monk-like saving thows (+2, +2, +2 at 1st level)
Add evasion and mettle from various prestige classes
add magic items to boost saves even more
Result: Rediculously high saves....

edit: i found the character sheet.
Saves at 21st level: Fort: 35, Ref: 28, Will 39.. all are save for none (because of mettle and evasion)
 
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Bloodstone Press said:
I can't remeber the whole combo, but it went something like this:
18 Charisma
1 level in bard
1 level in cleric
1 level in paladin
?? levels in monk until you can take monk or ninja prestige classes that also have monk-like saving thows (+2, +2, +2 at 1st level)
Add evasion and mettle from various prestige classes
add magic items to boost saves even more
Result: Rediculously high saves....

edit: i found the character sheet.
Saves at 21st level: Fort: 35, Ref: 28, Will 39.. all are save for none (because of mettle and evasion)


Heh, I played that once. Made him a halfling for the racial bonus. 10th level, paladin/monk. All saves were at 26 or 27 due to cloak of charisma and feat choices.
 

I had a idea when Players Guide to Faerun came out and with Complete Divine the idea got better.

You need:

Character:
- Cleric of Mystra
- Charisma 16 or better

Feats:
- Initiate of Mystra
- Extend spell
- Persistent spell
- Divine Metamagic (Persistent spell)

Skill:
- Concentration maxed (Maybe even Skill Focus in it)

Equipment: Lots of adamantine stuff and Tomes. No magical items.

Idea: Cast Antimagic Field on yourself and make it persistent with Divine Metamagic. You can still cast your spells in the Antimagic Field which also work in it, so at the beginning of every day you can enchant your equipment with Magical Vestment/Greater Magic Weapon (all extended), other buffs with Divine Metamagic Persistant (on the next day) and you still can blast the enemy with magic while you are completly safe from dispells and enemies which rely on magical equipment (NPCs) pale against your power when in close combat with you.

As you need to beat a DC 22 concentration check which you can automatically at lvl 16 (13 with Skill Focus Concentration)
 
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I had a bard/arcane archer/deepwood sniper. My attack bonus stunk, so I got an Ioun stone, several potions of bulls strenth, and paid for the wizard to add Tensors transformation to his spellbook. He would leave the slot open and refill my Ioun stone each day.

Never did this in pen and paper, but in neverwinter nights, have your sorcerer with maxed charisma take one level of paladin, for the bonuses to saves. Usually after 20th level so it didn't affect your spell progression.

This one I'm working on. Take a UMD rogue (high charisma and inteligence) and get polymporhed into a Gargantuan Wyvern. 6 attacks with sneak attack damage. Get the ioun stone with tensors or divine might, and you have a decent attack bonus again. Rogues don't get a lot of feats, but combat reflexes and power attack would really help.

Of course these arn't low level or inexpensive tricks.
Note that Tensors and the cleric version righteous might(?) both give attack bonus equal to character level, not caster level.
 

Bloodstone Press said:
I can't remeber the whole combo, but it went something like this:
18 Charisma
1 level in bard
1 level in cleric
1 level in paladin
?? levels in monk until you can take monk or ninja prestige classes that also have monk-like saving thows (+2, +2, +2 at 1st level)
Add evasion and mettle from various prestige classes
add magic items to boost saves even more
Result: Rediculously high saves....

edit: i found the character sheet.
Saves at 21st level: Fort: 35, Ref: 28, Will 39.. all are save for none (because of mettle and evasion)
I had a player who did something similar, though they were a Nymph and also had levels in 3.0 Duelist and Mystic Wanderer in addition to what you mentioned except no Bard (so Dex, Int, Wis, Cha twice to AC and Cha twice to saves) . So that meant saves and AC that were virtually unstoppable, even for an entire party of characters 10 levels higher against just her.
 


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