I have a setting that is too specific for most stuff right now. In future campaigns I not only will allow Warlock, but there is a good chance it might become the replacement for Wizard/Sorcerer (the Warlock is also GREAT for Dm's since so little preparation is needed), and Favored Soul the replacement for Cleric/Druid. I would allow Swashbuckler and Hexblade, but doubt any people I know would go for them. Don't know enough about complete adventurer classes, and alas, no one loves psionics in my group except me. I might allow Yeoman, Fool, Skald, Minstrel from Arthurian Adventures (especially Yeoman!), but it depends. Other classes in there are good too, but some are tied to other rules in there (so might take more mechanics tweaking) and others (like Hedge Mage) are good-in-their-world, but wouldn't work as well in a world in which other "blaster" mages existed. Still, no one says other "blaster" mages have to be there...