ruleslawyer
Registered User
Could be. My own issue was that IMHO, none of the individual adventures were either particularly strong in Realms flavor or particularly meaty. They also involved what I thought were not hugely interesting plots. I liked a number of the individual NPCs, but the actual adventure plots and structures just seemed to me to be a couple of encounters strung together.rounser said:I have a theory that "adventures don't sell" might be revised to "small, out-of-context adventures don't sell".
If MotM had been a 1-20 level campaign, set as a romp through the Moonsea, I suspect that maybe it would have been a must-buy for many of those complaining about it.