What Non-D&D Would You Use For A Dungeon Focused Campaign

Reynard

aka Ian Eller
Just chatting:

Whether it is a game about going from dungeon to dungeon in search of the 13 Shards of Whatsit, or a sandbox megadungeon exploration: what non-D&D RPG (this includes official, retroclones, OSR and clear derivatives like Shadowdark) would you use for this purpose? Why? What tools does it bring to the dungeon focused game?
 

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Shadowdark, which not only handles the combat and spells and such well, but it takes away everyone being able to see in the dark -- important for making dungeons mysterious and scary, IMO (just watch Barbarian if you need an example) -- along with putting a premium on resource management (torches especially, but food and water as well) without requiring anyone to have a laptop running a spreadsheet at the gaming table.
 

Shadowdark, which not only handles the combat and spells and such well, but it takes away everyone being able to see in the dark -- important for making dungeons mysterious and scary, IMO (just watch Barbarian if you need an example) -- along with putting a premium on resource management (torches especially, but food and water as well) without requiring anyone to have a laptop running a spreadsheet at the gaming table.
Flag on the play.
 





Do you consider 13th Age a clear derivative? (I understand why one would, but I figured I'd shoot my shot.) If allowed, 13th Age. A close second for me would be Cypher System.

13th Age balances the things I want out of a D&D pretty well, and adds good mechanics to support collaborative storytelling, but I think it'd work best for a dungeon campaign that includes combat as a major, if not default, factor in any exploration. Cypher System would trade the crunchy combat for a core mechanic that highlights attrition --- choosing when to spend from your pools, avoiding foolishly overcommiting to a combat and risking your ability to go forward, valuing the ability to get good downtime to recover, that kind of thing.
 

Tough question.

Maybe...

Year Zero Engine for a gritty resource and attrition style campaign.

Cortex for a more narrative approach.

For the record, I like 13th Age. And Shadow the Demon Lord/Weird Wizard. So those would be my two F20 choices depending on how heroic vs gritty you want to go.
 


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