Lanefan
Victoria Rules
Fully agreed, and while many is the time I've wiped out over half a party I've never in 26 years of DMing managed to pull off a full-ride TPK. The bloody parties are just too resilient!The difference between one character surviving and no character surviving is that with a TPK, there is the end of plot continuity and there is nobody around to raise/ressurect the fallen unles sthe GM wants to pretend there is and does something cheesey like raises the party through use of a NPC.
When it's less than that - it's character death, but not the end of plot continuity death. It's a MASSIVE difference, as the party continues if it wants to.
That's not a technicality; it is, in fact, a distinction with a massive difference.
It's a TPK, or it isn't.
Nearest I ever got to a full TPK was during my last campaign. Of a party of 10 there were 2 survivors: one was teleported (as an effect of the encounter) about 1000 miles away and the other, on realizing the party was doomed, teleported himself out with as much expensive gear as he could quickly grab. He later used said expensive gear to buy a wish and get everyone back.
As everyone has backup characters in my current game (in fact, there's two entire backup parties out there!), a TPK now would represent a likely end to that story arc but no threat at all to the continuation of the overall campaign.
Lan-"which also means I don't need to pull punches"-efan