What oddities have made it into your game?

The fence.

It was a no magic campaign (with a cleric!) and in the middle of the jungle, there was a fence. Wasn't guarding anything or forming up a pan or corral or anything. Just a six foot high fence there in the middle of nowhere in the rain forest.

Did we walk around it? Hell no!

We climbed over it. Or tried to, anyway.
One character couldn't climb over the fence. He'd just keep getting up to the top, slipping, and falling. He succumbed to his injuries without ever seeing the other side. Another character, the godless cleric, made it to the top, slipped, and landed hard, straddling the top rail of the fence. I'm sure the guys reading this can imagine what that should have felt like. One character was a female thief and she left her skirt attached to the fence. By that point, it was the third time that session the thief had lost her skirt, and she decided it was time to switch to pants. A fighter with an axe decided finally to cut the fence down rather than climb over it, and that took another two hours to accomplish.

I swear, never before or since that night have I seen do many dice rolls go horribly awry... Of course, the DM didn't need to insist on die rolls for every last little thing, either.
 

log in or register to remove this ad

D_Sinclair said:
The fence.

It was a no magic campaign (with a cleric!) and in the middle of the jungle, there was a fence. Wasn't guarding anything or forming up a pan or corral or anything. Just a six foot high fence there in the middle of nowhere in the rain forest.

Did we walk around it? Hell no!

We climbed over it. Or tried to, anyway.
One character couldn't climb over the fence. He'd just keep getting up to the top, slipping, and falling. He succumbed to his injuries without ever seeing the other side. Another character, the godless cleric, made it to the top, slipped, and landed hard, straddling the top rail of the fence. I'm sure the guys reading this can imagine what that should have felt like. One character was a female thief and she left her skirt attached to the fence. By that point, it was the third time that session the thief had lost her skirt, and she decided it was time to switch to pants. A fighter with an axe decided finally to cut the fence down rather than climb over it, and that took another two hours to accomplish.

I swear, never before or since that night have I seen do many dice rolls go horribly awry... Of course, the DM didn't need to insist on die rolls for every last little thing, either.

I DM a normal D&D game, but when I play, it is a G&G game, not really by choice, more because no one else will DM. Anyway, my rogue had to get some thugs to leave town. They were simple first level thugs and my guy was a fairly, and rightly so, cocky 5th level rogue/1fighter. I tried to attack one of the thugs, rolled a 1, he tried to hit me, I rolled a defense score over 40, in G&G you roll for your defense, which is like extra AC for those who don't know. The fight went like this for a while, I would roll no more than a 4 in 7 rounds to hit and I would roll anything from 10 to 20 on defense. While I had a high enough defense not to die, or for that matter be hit, it still sucked cause I couldn't hit him and had to flee when the rest of them got brave.
 


One of the characters in my Planescape game was a gnome artificer. He decided it'd be a good idea to make spoons out of adamantine. Except that he sharpened them. So he'd attempt to sell these lethal bladed deathspoons around Sigil, got a mailing list for spoon-related memorabilia and everything, and sadly got no customers except for a few bored tanar'ri and a rogue modron.

Eventually, the keepers (read: fantasy MIB) intervened, because the multiverse was not yet ready for bladed adamantine spoons.

It was all very silly.

Demiurge out.
 

DM-Rocco said:
Two sessions ago, in the game that I play in, we were faced with a wall of darkness. We could not see through it and no light worked against it. One of the players said that he would attack the wall, or more to the point, attack the darkness. We all got a good chuckle since it was part of a popular Web video called summoner where a novice mage casts a magic missile spell into the darkness.

Incidentally, I beleive the sound skit by Dead Alewives came first; the summoner video came later.

Anyways, if you bring up magic missles or magical darkness (or shadows, the undead kind) in the game, there is at least 50% chance someone will intone "I cast magic missile at the darkness."
 

Psion said:
Incidentally, I beleive the sound skit by Dead Alewives came first; the summoner video came later.

Anyways, if you bring up magic missles or magical darkness (or shadows, the undead kind) in the game, there is at least 50% chance someone will intone "I cast magic missile at the darkness."

I think I mentioned somwhere that it was a newer version. You are correct, iot was just audio at first ;)

It was just one of those moments that really struck us all as funny. I know it should, playing the odds, have happened before now with all the times we have faced darkness, but it was just a funny oddity, thought I would share :p
 

My group "attacks the darkness" quite often, too. ;)

In our Greyhawk campaign we have a gnome druid. He's taken the Bird Lord prestige class from Masters of the Wild. He's obsessed with birds and flight. The player pestered the GM until he was allowed to purchase an axebeak (I think it's from one of Sword & Sorcery's Creature Compendiums). He named the axebeak Beaker. Whenever he does anything with Beaker, we make noises like Beaker from the Muppet Show.

Now the druid can detect all birds within a 9 mile radius, so the player is forever interrupting to ask how many birds there are in the area, much to the GM's chagrin. He can also turn into an axebeak himself now. But he can't speak when in bird form. That doesn't stop him from trying to talk to us while he's a bird. The player squawks at us to indicate when the gnome is trying to converse with us while in bird form. It's very silly. :)
 

A few years ago I had a scientist/wizard who performed unusual but somewhat harmless experiments on animals and other races as well as some rather nasty experiments. The characters discovered that part of his experiments involved getting animals to talk and awaken a certain amount of intelligence in them. They found the animals and began questioning them (as they had certain clues). I figured it would be nothing more than a plot device and they would move on. Some of the female players in the group thought that I did the voices and personalities so well for the animals they insisted upon taking the animals with them so I ended up having to do these silly creatures for years . . .

The one I recall the best was a fox whose voice was modeled after 'Pterry' from Pee-Wee's Playhouse.
 

In the Final Fantasy game I run, a random encounter against two Tonberries went awry when I completely forgot that the summoner in the party had just acquired the Tonberry King materia, and suddenly these two fodder monsters were face to face with their king.

Suddenly they had two Tonberry cohorts, willing to follow their king to the ends of the earth. Amazingly, later I forgot this AGAIN, and they got a third.

I named them Hines, Plax, and Twaan, after last year's Pittsburgh Steelers' wide receivers (no, I don't remember why). They have been trained in airship operation, and are the emergency crew on the party's airship. They've also been used in recon work, and I fear the party is trying to create a tonberry army to fight their enemies.

They go into combat with their knives out and frying pans backwards on their heads. I don't pretend that this is anything but comic relief, and it evens the game out. Even still... tonberries have a major role in my game. It's not quite as bad as Imp-In-A-Barrel from the last game I played in, but it's still bad.
 

In my games, anytime Speak with animals or the like, is cast, the caster discovers that domesticated animals are pissed about their situation, and lot in life. The animals are bitter and generally less then willing to help, unless there is something in it for them. One horse quote was "And while you're at it, tell that paladin to ride this."
 

Remove ads

Top