What Official 5e Adventures have you played/run (POLL!)

  • Thread starter Thread starter lowkey13
  • Start date Start date

What adventures have you played in or ran? (CHOOSE ALL THAT APPLY)

  • Lost Mines of Phandelver

    Votes: 66 71.7%
  • Hoard of the Dragon Queen

    Votes: 34 37.0%
  • The Rise of Tiamat

    Votes: 16 17.4%
  • Princes of the Apocalypse

    Votes: 32 34.8%
  • Out of the Abyss

    Votes: 29 31.5%
  • Curse of Strahd

    Votes: 39 42.4%
  • Storm King's Thunder

    Votes: 32 34.8%
  • Tales from the Yawning Portal

    Votes: 35 38.0%
  • I would never play an adventure someone else wrote.

    Votes: 7 7.6%
  • I don't play 5e; I just like to comment on 5e forums.

    Votes: 0 0.0%

  • Poll closed .

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Played in the opening of Phandelver. That's it. I won't spend fifty bucks on an adventure module... EVER!!! Especially as I still have a fair number of TSR vintage modules that still work just fine.

So, None of the Above.

Edit: Just remembered that someone ran (or tried to run) the Giants thing. We all ended up hating it, and we never finished it.
 

Currently running LMoP for fairly inexperienced group. They are currently in the last chapter and everyone has had a blast, including me, the veteran DM!

One of the players in my LMoP wanted to take a crack at DMing so he's running Sunless Citadel as an alternate game. It's nice to play and take a break from DMing and also see a new DM develop his own style.

I own CoS and ToA and have at least thumbed through the rest. I really want to run CoS.
 


Played the second half of Hoard of the Dragon Queen
DM'ed the last half of the last chapter of HotDQ
DM'ed the first half of Rise of Tiamat.
Played a chapter or so at the beginning of Princes of the Apocalypse.
Currently playing in Tales from the Yawning Portal.

Owner of Lost Mines of Phandalin but I haven't even opened it yet. (I really should fix that, and soon.)
And of course I willingly offer advice about the other adventures that I haven't played - because I am a bountiful font of B-) wisdom.
 
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Played in the opening of Phandelver. That's it. I won't spend fifty bucks on an adventure module... EVER!!! Especially as I still have a fair number of TSR vintage modules that still work just fine.

So, None of the Above.

Edit: Just remembered that someone ran (or tried to run) the Giants thing. We all ended up hating it, and we never finished it.

Actually, you can often get them for free for a month or so from your local library. So, if you don't want to dish out $50, you don't really have to.
 

I voted LMoP, HotDQ & RoT, but my RoT borrows chunks of SKT & when we get a chance to get back to their LMoP characters, I will likely borrow bits of PotA.

Also, prepping bits of TftYP for future use.
 

I played the first part of Lost Mines of Phandelver. It was okay... but very linear right from the start. But much of that may also be due to the inexperience of our first time DM, trying to run his first 5th edition session with a group of 3rd edition veterans.

I did notice just how much combat there was in the module, right from the start. I feel we had a balanced party, but despite that anyone who was not playing a tanky class, was having a really hard time. Lots of healing and resting was required after each room.
 

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