Family said:Save points, railroading, repetition & cheat codes.
I am houseruling in save points and cheat codes. My players will love me, won't they?
Family said:Save points, railroading, repetition & cheat codes.
Delta said:To me, "video-gamey" implies something that's in the opposite direction from "literary".
TimeOut said:And like nearly every of those "shortcuts", only the one who uses it does understand its true meaning. Leaving all the others totally clueless in the dark.
hazel monday said:You misunderstand. When I say " 4.0 feels and plays like a videogame" the point I'm trying to make is that "4.0 feels and plays like a videogame."
I'm not trying to use some secret code when i say that.
I'm not trying to obscure the issue. It's not some "sloppy shorthand".
I mean exactly what I say: 4.0 feels and plays like a videogame. It's not a value judgement. It's just my opinion about the game. If you like videogames then it's a good thing. If, like me, you don't, then it's not a good thing.
There's really nothing to argue about. You can think my opinion's wrong. that's fine. But you can't objectively prove my opinion's wrong any more than I can prove that yours is wrong. It's a waste of time to try.
pawsplay said:I feel 4e is more videogame. It's a subjective opinion, and it's not an absolute, just the observation that 4e seems more videgamey to me. Some reasons:
- Doing a critical hit and having little green numbers appear next to your allies as they heal.
- Special power moves you can only use every so often.
- Armor organized into class-specific slots, a la Final Fantasy.
- Weapons likewise.
- Less emphasis on building the character you want, and instead working with the classes you have.
- Some really over the top moves, like knocking your opponents around.
- Endless magic missiles.
- Pretty much ignoring "how the world works" and focusing on game play.
- Skills sidelined except for special mini-puzzles.
- Completely abstracted gil, I mean, gold piece economy, in which everything from healing potions to horses to flaming swords has a specific cost, is available in essentially unlimited quanities, and is always level appropriate for the stage in the game. Too much shoppiness.
When I say 4e has become more videogamey, I'm thinking specifically of games like:
- The Gauntlet games
- Legend of Zelda
- Golden Axe
- The D&D arcade game
- Knights of the Round
- Kadash
- Final Fantasy
- Dragon Warrior
Gallo22 said:They did not want an answer, they just wanted to argue why it's wrong to call 4th Edition a video game feel like game. It's like saying something "tastes like chicken" and being told your taste buds are wrong.
Delta said:To me, "video-gamey" implies something that's in the opposite direction from "literary". Here's three examples:
(1) Hit points that fluctuate up and down quickly without long-term ramifications. Literary characters frequently have to spend a long time convalescing if they receive a significant wound. Early AD&D had very low natural healing rates, week-long rests after 0 hit points, bad after-effects from raises, etc. As healing proliferates -- more magic and healing surges, full healing in 1 night in 4E -- that's more like a videogame.
(2) Flashy abilities used more frequently. In literature, it's rare for a "special ability" to be used more than one, two, or three times in a single story. Videogames often have flashy effects used routinely, over and over again, as part of the regular action. As D&D evolves to have more spell slots, more magic items, and now at-will special abilities for all in 4E, that's more like a videogame.
(3) Emphasis on visuals instead of descriptions. Early editions of D&D more generally were played without miniatures and had extremely short, sketchy suggestions for miniature usage -- the primary action was in-character and descriptive, like literature. As the game evolves to more clearly require a map and miniatures, more rules for play with minis, and more reliance on the spectacle of miniatures as part of the business, that visual reliance feels more videogamey.
TimeOut said:Why not? There is no shame to steal from MMOs or other genres, games or media, if the concepts are good. If you dislike the concept, don't steal it.