Family said:Save points, railroading, repetition & cheat codes.
I am houseruling in save points and cheat codes. My players will love me, won't they?
Family said:Save points, railroading, repetition & cheat codes.
Delta said:To me, "video-gamey" implies something that's in the opposite direction from "literary".
can wade into a common goblin horde with little fear of death due to superior AC and hp.
Do not fear disease (remove disease), paralysis (remove paralysis), curses (remove curse), poison (neutralize poison), ability damage/drain or negative levels (restoration/death ward) or fear itself (remove fear/divine courage).
Pass over mundane hazards (dimension door, fly, levitate, spider climb, polymorph, wild shape) with ease.
conjure or create minions to fight for them or other mundane tasks (animate dead, summon monster, summon nature's ally, unseen servant)
Create nearly any scroll, potion, magic weapon, magic armor, wondrous item, or wand via the spending of time, gold and XP.
Do not need to worry about hunger or thirst (create food and water), sight (light, daylight, darkvision), packing (floating disc, secret chest) temperature (endure elements), languages (comp languages, tongues) or even problems with camping (Tiny Hut, Secure Shelter, Rope Trick)TimeOut said:And like nearly every of those "shortcuts", only the one who uses it does understand its true meaning. Leaving all the others totally clueless in the dark.
hazel monday said:You misunderstand. When I say " 4.0 feels and plays like a videogame" the point I'm trying to make is that "4.0 feels and plays like a videogame."
I'm not trying to use some secret code when i say that.
I'm not trying to obscure the issue. It's not some "sloppy shorthand".
I mean exactly what I say: 4.0 feels and plays like a videogame. It's not a value judgement. It's just my opinion about the game. If you like videogames then it's a good thing. If, like me, you don't, then it's not a good thing.
There's really nothing to argue about. You can think my opinion's wrong. that's fine. But you can't objectively prove my opinion's wrong any more than I can prove that yours is wrong. It's a waste of time to try.
pawsplay said:I feel 4e is more videogame. It's a subjective opinion, and it's not an absolute, just the observation that 4e seems more videgamey to me. Some reasons:
- Doing a critical hit and having little green numbers appear next to your allies as they heal.
- Special power moves you can only use every so often.
- Armor organized into class-specific slots, a la Final Fantasy.
- Weapons likewise.
- Less emphasis on building the character you want, and instead working with the classes you have.
- Some really over the top moves, like knocking your opponents around.
- Endless magic missiles.
- Pretty much ignoring "how the world works" and focusing on game play.
- Skills sidelined except for special mini-puzzles.
- Completely abstracted gil, I mean, gold piece economy, in which everything from healing potions to horses to flaming swords has a specific cost, is available in essentially unlimited quanities, and is always level appropriate for the stage in the game. Too much shoppiness.
When I say 4e has become more videogamey, I'm thinking specifically of games like:
- The Gauntlet games
- Legend of Zelda
- Golden Axe
- The D&D arcade game
- Knights of the Round
- Kadash
- Final Fantasy
- Dragon Warrior
Gallo22 said:They did not want an answer, they just wanted to argue why it's wrong to call 4th Edition a video game feel like game. It's like saying something "tastes like chicken" and being told your taste buds are wrong.
Delta said:To me, "video-gamey" implies something that's in the opposite direction from "literary". Here's three examples:
(1) Hit points that fluctuate up and down quickly without long-term ramifications. Literary characters frequently have to spend a long time convalescing if they receive a significant wound. Early AD&D had very low natural healing rates, week-long rests after 0 hit points, bad after-effects from raises, etc. As healing proliferates -- more magic and healing surges, full healing in 1 night in 4E -- that's more like a videogame.
(2) Flashy abilities used more frequently. In literature, it's rare for a "special ability" to be used more than one, two, or three times in a single story. Videogames often have flashy effects used routinely, over and over again, as part of the regular action. As D&D evolves to have more spell slots, more magic items, and now at-will special abilities for all in 4E, that's more like a videogame.
(3) Emphasis on visuals instead of descriptions. Early editions of D&D more generally were played without miniatures and had extremely short, sketchy suggestions for miniature usage -- the primary action was in-character and descriptive, like literature. As the game evolves to more clearly require a map and miniatures, more rules for play with minis, and more reliance on the spectacle of miniatures as part of the business, that visual reliance feels more videogamey.
TimeOut said:Why not? There is no shame to steal from MMOs or other genres, games or media, if the concepts are good. If you dislike the concept, don't steal it.