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lowkey13
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So... what do you think PF2E means for 5E? Will it steal away a lot of the market? Is it a serious challenger to 5E's throne?
Are any of its ideas worth pilfering for 5E games?
Or will PF2E come and go without much ado, as Starfinder did?
Just because they say Pathfinder 2e won’t be based on D&D 5e, doesn’t mean there aren’t design trends that will influence it. Heck, D&D 5e wasn’t based on Castles & Crusades, but there are still parallels.
I thought it was amusing when PF monster stat blocks started looking like 4e blocks, just shaded a different color.It would be hilarious if PF2e ended up looking like D&D 4e.
Maybe they're not building off 5e, but is sure sounds like they're building /towards/ 5e. Maybe parallel to it.First of all, I'm not surprised in the least that PF2 isn't building off of 5e...
Looking at the little they've said about PF2 so far, basically it seems to me like they're going the same direction they went with Starfinder, but even farther.
Streamline action economy, build archetypes into classes (like 5e's subclasses), more starting stuff based on Race (HP, other?), attempting to simplify Combat (clean up iterative attacks, increasing the cost of spell casting).
WotC D&D changed eds (at least, partial eds) in '99, 2003, 2008, 2010 (essentials), 2012 (next) and 2014 (5e). Now, Next was obviously no cash-grab, but contrast that record with PF, just starting to roll rev for the first time 9 years after it first hit the shelves.I do wonder though how people who screamed about cash grabs of changing D&D editions will defend this, that will be fun at least.
To be fair, those prettymuch /are/ all D&D. They all draw heavily from D&D's legacy. They have clerics that stand behind fighters and glowy-heal them, dungeons full of traps the Thief is prettymuch there just to find & disarm, dragons, treasure, magic items, class/level/exp, hps/AC/saves, etc.Everyone and their mom knows what D&D is; but only people that already play can tell you the different between D&D, PF, and, say, 13th Age. To everyone else, it's all D&D.
PF has a big enough market share now to independently support a new edition, unlike when PF1 came out as a brand new thing trying to build off 3.x D&D.So apparently Pathfinder 2nd Edition has been announced. The biggest news for me is that it WON'T be based on D&D5E. A bit of a risky move, if you ask me, because now D&D players (the most sizable group of TTRPG players) have less reason to buy PF2E books (unlike in 2008, when PF was compatible with 3.5E).
My guess is there'll be a dip in 5e sales on PF2's release but it'll be just that - a temporary dip while PF2 claims the sales crown for a quarter or two.So... what do you think PF2E means for 5E? Will it steal away a lot of the market? Is it a serious challenger to 5E's throne?
Just about any system has pilfer-worthy ideas to add to any other system; I expect PF2 will continue this.Are any of its ideas worth pilfering for 5E games?
Comparing PF2 to Starfinder isn't quite a fair comparison. Starfinder, while somewhat based off PF1's system, is a new thing; and still trying to establish itself. We won't really be able to assess its relative level of success for another decade or so.Or will PF2E come and go without much ado, as Starfinder did?
First of all, I'm not surprised in the least that PF2 isn't building off of 5e, because PF was born out of the WotC Paizo falling out over publishing deals for Dungeon and Dragon magazine, and Paizo having special license to use all of 3.5 without having to pay any royalty or follow any of the OGL rules that 3pp had to follow. I could be wrong about that, but that's what I've understood.
This sounds like an opportunity to me. I'm going to publish my own game, Sorcerers and Swashbucklers, an OGL clone of Pathfinder 1E. I'm going to capture all the disgruntled Pathfinder players who don't like PF2E!