VisanidethDM
First Post
Prettymuch nothing.
I have to agree with this.
5E has managed to build its success on the principle of creating a version of D&D that was familiar enough to appeal to traditional fans but also simple, modern and straightforward enough to attract a new generation of gamers. This means its fanbase is made of 2 kind of people: roleplayers who know what Pathfinder is and still choose 5E, and people who started playing thanks to 5E.
And since 5E's design ethos is pretty much the polar opposite of Pathfinder's, if Paizo attempts to create a product that goes after that audience they'll lose their traditional fans (who want a crunchy, rules-heavy game that puts simulationism, customization and internal consistency above balance and ease of use) with no guarantee of actually getting a significant part of the D&D audience. If they create something for their fans, an updated version of PF with a more modern sensibility, the best they can hope for is retaining their traditional audience.
I think challenging 5E in the current climate is a dauting task. It's an entry-level game (unlike previous incarnations which were in the upper echelon of complexity and often bizantine in design, or "gamer's games") that is also the most popular brand in the hobby. Only people who try 5E and are massively unsatisfied by it have any reason to try something else in the genre, because the alternatives won't ever offer the same level of support or a similar fanbase. And I don't see a significant number of people being dissatisfied with 5E, so...