What Products have you boughtt solely on the recomendations of these boards?

Based solely on the chatroom I got Interludes, not unhappy either, but I think that's more so from Hal plugging it every chance he got :).
 

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For me it was Seas of Blood as well. After reading the comparitive review done (I forget by who) I decided it would better suit my needs. The fact that is was also 10$ cheaper helped:D
 


A few things that come to mind...I bought the Freeport series based on the recommendations of folks on these message boards.

Oh, I also started reading George R R Martin's "A Song of Ice and Fire" series of novels. I didn't believe the hype, but I still bought the books. I was certainly glad that I did. Thanks guys! :D
 

Isida Kep'Tukari said:
And on the flip side I decided against picking up Rings of Power, and thus had more money to get Call of Cthulhu d20! :D

Ya, the reverse of this thread I thought was to negative and would erupt in an argument on how some people hated this product that others really liked. :(
 

If I needed a naval supplement I would have bought Seas of Blood after reading the ENB comparative review to FFG's Seafarer's Handbook. I fail to see why we need so many nautical sourcebooks... I've never had a campaign that prominently featured extended nautical adventures, or that a nautical focus. And I've been playing for over 20 years! Never needed one before, don't need one now.
 

Kaptain_Kantrip said:
If I needed a naval supplement I would have bought Seas of Blood after reading the ENB comparative review to FFG's Seafarer's Handbook. I fail to see why we need so many nautical sourcebooks... I've never had a campaign that prominently featured extended nautical adventures, or that a nautical focus. And I've been playing for over 20 years! Never needed one before, don't need one now.

We've had them. It's been a while, but we have had them. And I may do them again someday. Swashbuckling and freebooting on the high seas is just too much fun!

However, recently I ran a campaign with airships, and used Seas of Blood for it.

Both SH and Broadsides are nice, too, though. For their own reasons.
 

Tonguez said:


Are you serious about this Black Omega - is there something you didn't like that I should know about?

Heya Tonguez

I suppose Spycraft is a matter of taste. Psion and others really loved it. To me it's very average. There's alot of what I consider to be padding. Even after reading that section, I still doubt they needed over 10% of the book devoted to car chases. The use of departments as a substitute for races sounds better in theory than in fact. There are eight departments. One superspy department, four military departments, one combination of political influence, intelligence gathering, propaganda, counter espionage and other things all shoved together. One for hackers. And a basement 'department' that has nothing to do with super espionage and seems to be added simply because someone in the spycraft design group liked X-Files.

The bonuses you can from departments don't seem well thought out. The unarmed combat department has a +2 in dex and a -2 in con. This isn't for balance reasons since the general military department has a +2 and -2 to whatever you choose. The Urban Operations department isw designed for combat in close quaters, in crowded areas where precision and wits are required. So..they get a -2 Int but are great in ranged combat. The exact purpose of Black Ops is unclear beyond being the generic melee weapon using department. Seriously...this is a quote:

"Black Ops. Black Ops agents are tough and grizzled - they have to be in order to survive the iuncreasing corrupt underbelly of the intelligence community where they work. Many lament their surroundings and are working hard to clean them up, while others bury themselves in their tasks and try to ignore the dirty deals going on around them."

Now..the question is...what does the department do exactly, why are they a department and why do they use melee weapons? This should not be a secret from the GM.;) Departments might still be an idea work pursuing but they need to be reworked. For example, departments should have favored classes

Feats are nicely done, though 30 pages of them seem excessive. Classes are typical. I was very disappointed in firearms. They list stats by caliber, which was a very reasonable way to go, but the error ranges, your chance to fumble, seem more or less made up. You have a fairly limited range of calibers and weapons to choose from. Curiously, CoC gives you more choice in weapons. CoC also gives real world equivilents and some information on individual weapons. Spycraft gives basic weapon types and limits examples to just listing names.

I could go on a while longer but I don't want to makre this too long. Suffice it to say I also did not like their Iconic mastermind who plans to whip out the world with a virus. His name? Kholera. Way to much of this book reminded me of the bad late period Roger Moore Bond movies.
 


The Player's Handbook.

I didn't decide to get it until after reading some of the hype on this site during the week that it came out.

Not soley a judgement based on this site; but the information here was a major contributor.

If there hadn't been people breaking their NDAs and leaking stuff to Eric I wouldn't be playing DnD.

Which is why I just don't understand how they've cracked down so much on that now...

Leaks are a great marketing tool if you get the right spin on them.
 

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