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What protects against ability drain?

BOZ

Creature Cataloguer
KarinsDad said:
Nothing worse than "on the fly" house rules by a DM because a PC's spell upsets his carefully crafted plans. :eek:

indeed. but, eh, even without the immunity, we made short work of the shadows. it was the nightwalker that gave us real trouble... (combat paused at 1:30 AM, so we'll see how that turns out next wednesday)
 

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Infiniti2000

First Post
moritheil said:
It's not logically wrong unless you start with the assumption that the game has some sort of reality independent of the rules.
Actually, I'm not attributing the logic in this scenario to any particular reality. It's just illogical that a spell effect whose purpose is to reduce the victim's strength can actually increase it.
 

Hypersmurf

Moderatarrrrh...
Infiniti2000 said:
Actually, I'm not attributing the logic in this scenario to any particular reality. It's just illogical that a spell effect whose purpose is to reduce the victim's strength can actually increase it.

Well, it never increases it; simply prevents it dropping below 1.

-Hyp.
 

Infiniti2000

First Post
Hypersmurf said:
Well, it never increases it; simply prevents it dropping below 1.
Sure it increases it. Starting strength 8, get RoE for -7 then take 5 Str damage and 4 strength drain. How much strength damage and drain do you have? What's the final Str score?
 

Hypersmurf

Moderatarrrrh...
Infiniti2000 said:
Sure it increases it. Starting strength 8, get RoE for -7 then take 5 Str damage and 4 strength drain. How much strength damage and drain do you have? What's the final Str score?

You have 5 Str damage and 4 Str drain, which fail to drop your Str below 1 while the spell is in effect; your Str score is 1.

The spell is not increasing your Strength; it's preventing it from being lowered.

If you took the 5 Str damage and 4 Str drain before RoE was cast, your Str score would be 0; RoE would prevent it dropping below 1, but since it is already below 1 when RoE comes into effect, it never drops below 1 when RoE would stop it...

-Hyp.
 

moritheil

First Post
MarkB said:
You only need to assume that the rules are intended to simulate something reasonably self-consistent. From that assumption, anything that stands out as particularly counter-intuitive can certainly be considered logically wrong.

Intuitively wrong, yes. But logically wrong? Logic can leave you with absurdly counterintuitive conclusions - isn't that what led physicists to quantum mechanics?
 

Arc

First Post
Naberious, a 1st level vestige from Tome of Magic, gives fast healing 1 for ability damage, and 1/hour for ability drain. It's not preventative, but it sure helps for recovery. Only 1 level of binder required for a whole day of use :)
 

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