What psionics to use in Traveller d20 ?

Turanil

First Post
I am not convinced by the T20 psionic rules as they are. But I would like to hear other T20 gamers' opinions on this subject, and about their experience using T20 psionic system if they do.

Myself, I was thinking of adapting the D&D 3.5 psionic rules to T20. I am thinking doing classes based on the T20 template (feats to choose at 1st, 2nd, 5th, 7th, etc. levels as usual), either inspired from some sci-fi archetypes (Jedi, Bene-Gesserit, Mentat, Telepath, etc.), or derived from the 3e psionic rules (Psion, Psychic warrior, Wilder, etc.). I want to use the D&D 3.5 psionic rules because they are well done, and I have no time nor desire to reinvent the wheel. However, as they stand the D&D 3e psionic classes would be way too powerful in a T20 game and universe. So I was thinking of toning them down, giving much fewer psi-points, an a limited array of psionic powers. So what do you think and what would you do?
 

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T20 reflects canon Traveller with very limited psionics.

If you want more or more powerful, I'd suggest Ken Hood's skills & feats psionics (free):
http://www.falkayn.com/traveller/downloads.html

or

adapt the Modern SRD material. It's also free, of course, and is less flashy than 3.5.

In either case, chop out the types of powers that don't fit the setting, season to taste, & enjoy.
 
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I've never tried it before, but you could use the psionic prestige classes from d20 Modern in d20 Traveller and it shouldn't break the spirit of the game.
 

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