BlueBlackRed said:Gnomes.
Nothing bad about the race itself, but the name is "wrong".
Gnomes are 6" tall and help shoemakers make shoes while the shoemaker sleeps.
Take the D&D gnome race and change it to something else...then I'd be more likely to play them.
I've played each of the core races at least once, but I would have to agree with the general thrust of this statement, though with different specifics. To me, gnomes are mostly made of earth and stone and live on the Elemental Planes, apart from the rare outcasts who sit in gardens with coloured hats and fishing poles. I have no picture in my mind of where any of this illusionist, bard, alchemist or clockwork-loon stuff comes from.
There's a place in the game for small folk. I've sometimes considered providing wilder and more magical cousins to the halflings by allowing brownies or quicklings as PCs.
edit: Actually, a small-sized fey trickster with a red hat has possibilities. A redcap would be too much as a PC race though.
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