The Pygmies were a nation of dwarfs, so called from a Greek word
which means the cubit or measure of about thirteen inches, which
was said to be the height of these people. They lived near the
sources of the Nile, or according to others, in India. Homer tells
us that the cranes used to migrate every winter to the Pygmies'
country, and their appearance was the signal of bloody warfare to
the puny inhabitants, who had to take up arms to defend their
cornfields against the rapacious strangers. The Pygmies and their
enemies the Cranes form the subject of several works of art.
Later writers tell of an army of Pygmies which finding Hercules
asleep made preparations to attack him, as if they were about to
attack a city. But the hero, awaking, laughed at the little
warriors, wrapped some of them up in his lion's skin, and carried
them to Eurystheus.
Pygmies
The Pygmies are a diminutive people, averaging barely three feet in height. Despite this, they are as strong as full grown humans. Pygmies originate in Africa, South of the Nile, and they are accustomed to extremes of heat, and accordingly revere Apollo, in his solar aspect, above all other gods. Pygmies and giant cranes are natural enemies and will attack each other on sight. Pygmies favor nets, bows and spears, but usually avoid heavy armor.
No ability score adjustments.
Small: As a Small creature, a pygmy gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Pygmy base land speed is 20 feet.
Weapon Familiarity: Pygmies may treat nets as martial weapons rather than exotic weapons.
Energy Resistance (Fire) 5.
+4 dodge bonus to Armor Class against flying creatures. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
Favored Class: Fighter. A multiclass pygmy's fighter class does not count when determining whether he takes an experience point penalty.
tarchon said:This is kind of what I was thinking:
OLYMPIAN SCIONS AS CHARACTERS
Olympian scions are not the direct children of gods, but their bloodlines can be traced to a major deity, an Olympian whose immense power still invigorates the descendants of the original demigod.
bmcdaniel said:In addition to some of the races described above, I used pygmies in my homebrew Heroic Greece campaign.
I disagree. Which half-god hero are you thinking of that has wings and a host of magical spell-like abilities? For the most part, the "demigods" of Greek myth were just people who were somewhat more heroic than your average guy.tarchon said:I was thinking - demigods are probably more on the order of half-celestials in terms of power. Planetouched are more like the descendants of demigods.
Joshua Dyal said:I disagree. Which half-god hero are you thinking of that has wings and a host of magical spell-like abilities? For the most part, the "demigods" of Greek myth were just people who were somewhat more heroic than your average guy.
Kinda like a D&D player character.
I said in one post "(aasimar is reasonable, but I'd probably tweak it a bit - demi-gods seldom had anything resembling spell-like abilities, but their stats were heroic)"Joshua Dyal said:I disagree. Which half-god hero are you thinking of that has wings and a host of magical spell-like abilities? For the most part, the "demigods" of Greek myth were just people who were somewhat more heroic than your average guy.
tsadkiel said:

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.