What religious pantheon do you use?

I use my own. Copied and pasted from my notes:

Oort, Moulder of Worlds (major deity)

Oort is Creator of SketchyWorld; Master of Doubt; Enemy of Detail; Friend, Guide, Storyteller.

Symbol: Six Sided Die
Align: Chaotic Good
Domains: Chaos, Good, Healing, Luck, Protection
Weapon: Greatsword


Grey Woodsman (major deity)

The Grey Woodsman is the Silence in the Forest, The Mad Axeman, Feller of Souls, and Bringer of Death.

Symbol: Axe
Align: Neutral Evil
Domains: Death, Evil, Plant, Trickery
Weapon: Greataxe


Tonge, Sexless Eye of Wisdom (major deity)

Tonge is sexless, Tonge is the Eye of Wisdom

Symbol: Sun
Align: Neutral
Domains: Knowledge, Magic, Planet, Sun
Weapon: None


Azrael (major deity)

Azrael is Lord of Evil. Worship of Azrael is forbidden within Evenstar

Symbol: Sickle & Skull
Align Chaotic Evil
Domains: Death, Evil, Trickery, War
Weapon: Sickle


Deborah Cadabra (minor deity)

Deborah Cadabra is Mistress of Sorcery

Symbol; Peach
Align: Neutral
Domains: Knowledge, Magic, Trickery
Weapon: Quarterstaff


Nud Flunder Bucket (minor deity)

Nud is Lord of Thieves and Fools

Symbol: Jester
Align: Chaotic Neutral
Domains: Chaos, Luck, Trickery
Weapon: Rapier


Deaf Watchmaker (minor deity)

The Deaf Watchmaker is God of Science, Machinery and Old Age

Symbol: Ear Trumpet
Align: Lawful Neutral
Domains: Law, Knowledge
Weapon: Ear Trumpet


Twisted Prince (minor deity)

The Twisted Prince is godling of disappointment, disfigurement, resentment and silent plotting.

Symbol: Wooden Spoon
Align: Neutral Evil
Domains: Evil, Luck, Trickery
Weapon: Dagger


The Unibraid (minor deity)

Norgwak Unibraid is God of the Dwarves.

Symbol: Single-braided Dwarven face.
Align: Lawful Good
Domains: Earth, Good, Law, Protection
Weapon: Warhammer


Irisi Bearclaw (minor deity)

Irisi Bearclaw is God of Mountains

Symbol; The Bear
Align: Neutral
Domains: Air, Animal, Earth, Water
Weapon: Shortbow


Epimod Trouser Trees (minor deity)

Epimod is the God of Lovely Elves, Song, Laughter and Niceness.

Symbol: Lute
Align: Chaotic Good
Domains: Good, Luck, Magic, Plant
Weapon: Longbow


Thump (minor deity)

Thump is God of Fighting, Stupidity, Armour and Weapons

Symbol: Fist
Align Neutral
Domains: Protection, Strength, War
Weapon: All


Ody (very minor deity)

Ody is Godling of the Gnomish Band

Symbol: Tankard
Align: Neutral Good
Domains: Earth, Good, Protection
Weapon: Club
 

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In my homebrewed world I use six gods, five of which are in war with each other and one who is pretty much keeps the balance. While I named each of the gods, each culture or race has their own name for the gods. Also there is a large number of dead gods which many are still worshiped by monsterous races. I have not named any of the dead gods as I’m sure there are as many names for the dead gods as there are dead gods.

The six are;

Per’kimi, The Light
Helvesaugh, The Darkness
Ryaleina, Mother of Life
Ildbanelm, The Unnatural Wizard
Vohas, Death
Roika, Lady Luck


This is the write up for Per’kimi

God of Commerce, Compassion, Civilization, Fairness, Goodness, Honor, Hope, Justice, Law, Light, Nobility, Summer, Sun, and Truth.

Per’kimi is a radiant being suffused with pure positive energy. It upholds the ideals of Truth, Honor, and Justice and is the father of the Sun and bringer of Summer. It is Fair, Just, and Compassionate. It believes in holding yourself to a higher level, creating Civilizations, upholding Laws, and earning Nobility. It is the force that brings all that is Good in Opulenia.

Per’kimi appears in many forms: a pulsating globe of light, a humanoid (either gender or androgynous) with brightly glowing silver or gold skin, a metallic dragon, or a ball of fire. Per’kimi literally exudes radiant energy, and its mere presence is devastating to undead.

Other names Per’kimi is known as: Bahamut, Erathis, Ilmater, Pelor, Pholtus, St. Cuthbert, Tempus, Torm, and Waukeen.

Organized Religion: Per’kimi’s temples are found throughout civilized lands – from roadside shrines to grand urban cathedrals. Most temples are constructed as works of art, inspiring in their beauty and enhanced with careful use of Light rituals. Followers gather in temples at least once every eight days, though clergy conduct services one or more times per day, usually in the morning.

Clerics of Per’kimi wear vestments of silver and gold while performing their ritual duties. Higher-ranked clerics often wear holy symbols or crowns enhanced with Light rituals to give them a radiant aura.

Domains: Civilization, Freedom, Hope, Justice, Protection, Strength, Sun, War

Holy Symbol: Per’kimi’s Holy Symbol is a circle, called the halo, which symbolizes the sun and all that is good. It has eight rays of varying size and shapes reaching out of the halo, these are the rays of Hope, Truth, Honor, Justice, Law, Nobility, Compassion, and Light.

Numbers: The number 8 is associated with Per’kimi as indicated by the number of rays coming out of his holy symbol.

Colors: Silver and Gold are the colors most often associated with Per’kimi although white and yellow are also used as well.

Per’kimi’s standings with the other deities: Aligned with Ildbanelm & Ryaleina; Per’kimi believes that all life has a chance of being Good and shares this connection with Ryaleina, the Goddess of Life.
Per’kimi also believes that Ildbanelm’s magic can be used to uphold the causes of Justice and all that is Good.

Opposes Helvesaugh & Vohas; Per’kimi is the complete opposite of Helvesaugh and because of this they are constantly at war with one another. There is believed to be an apocalyptic battle between these two forces in the near future. Where Per’kimi and his followers believe they will conquer the Helvesaugh and his evil forces once and for all.

Per’kimi also does not see the Good in Vohas. Per’kimi believes that mortal man can be brought into his holy army in the heavens without lowering themselves to Death or the temptation of Evil that Death sometimes offers. Per’kimi grants his followers spiritual immortality upon reaching his heavens through death and grants complete immortality to those who can raise themselves above death and reach his heavens while in mortal form.


Players can choose feats, paragon paths, or epic destinies from any source that has a prerequisites matching any of the names listed in that god's Other names known as section.

The main problem with this is the Character Builder, but I am slowly winging my players off of the character builder.
 

In addition to having multiple pantheons I like having overlapping deities.

In Hyboria for example I think it is Derketa who is a death goddess in one country and a fertility goddess in another.

In my Ptolus one the Holy Lothian Empire classified Tiamat as the Hound of Hell, aligned with the devils, master of Abishai and guarding the first layer of hell (lifted from 1e Manual of the Planes). To the old god pantheon she was the primordial mother of dragons (Greyhawk pantheon using 1e MM view). To the new god pantheon she was the goddess of dragons (using an FR and 3e view of her as deific). To the new fusion of old and new god religion (4e) she is a goddess of greed. To one of the eastern pantheons she is Takhisis the dark lady and chief evil goddess (Dragonlance pantheon). In Uraq she is generally the primordial sea dragon who gave birth to monsters and gods and who warred upon the gods until slain by Marduk who used her corpse to make the world (Mesopotamian Pantheon). There is also a splinter sect of Uraq who see her as an benevolent earth mother creator (from descriptions in Lore of the Gods).

Similarly Bane is a mortal ascended god of the new Gods (FR) who might or might not be dead or reborn out of his son. Similarly he might have always been an immortal god of war who commands Maglubiyet (4e). Or he might be just another name for Ares (Greek pantheon I use for a set of islands including Freeport).

Lots of room for interfaith connections, intrafaith conflict, and mystery about the actual nature of the gods.
 

For most of my campaigns, like my current Last Lands Campaign, I stick with actual mythic pantheons but add or subtract such gods as necessary for the setting. So since the city of Valora has a late Renaissance level of develop they need a god mail and delivery services to added to the Greek Pantheon. That is Myrphion, an errant scion of Hermes of my own creation. The older gods, because they are less relevent to the Valorans, have been deposed. So Zeus and his brothers and sister are dead.

For my Arathia campaing setting I created a small family of gods: The Allfather (creator of the world), the Dancer (wild god of nature, season, lust, and wine), the Star (wise goddess of the heavens, knowledge, and art), the Measurer (tyrannical god of mathematics, order, and oppression), and Taresseah (the Allfather's ascended mortal wife, goddess of piety and inspiration, mother of the Dancer, Star, and Measurer). To this were added two ascended gods of evil, the Wolflord (a god of werecreatures, murder, and deception), and Balor (god of giants, rape, and greed).

Long ago I wrote up a setting called the Land of the 700 Tribes. It was semi-post-apocalyptic, set in a world that had "ended" several times and remnants or ghosts of many lost civilizations, ancient gods, and mutated races filled the land with strange, seemingly random magics and monsters left over from ages gone by. There were small gods all over the place. Every nook and vale had some ancient, alien spirit that had to be appeased but that could also grant you strange though apparently useless powers. It was bizarre, beautiful, and sad...
 

Homebrew: 5 deities
Greater (02): Time/Magic (N) and Nature/Elements (CN)
Intermediate (02): Light (Good) and Dark (Evil)
Lesser (01): Death (LN)..reports directly to the greater gods
 

My published setting Kaidan has no pantheon at all.

When I developed the religions of the Kaidan setting of Japanese horror (PFRPG), the closest thing to gods are kami spirits which may or may not be able to grant spells since they vary in power. Kami are localized spirits in that they are fixed to a specific physical location (waterfall, lake, river, mountain, section of forest, swamp, etc.) Perhaps they truly exist on another plane, but have a portal connected to their specific physical locale. Yokinto, Kaidan's version of Shinto involves the worship of kami spirits, which also include ancestral spirits. Most kami are too weak to grant divine spells. Those kami spirits that are able to grant spells, being localized can only provide spell power to worshippers/priests close to the same physical locale. If a priest ventures miles away from the shrine or local source spells are no longer granted. Some priests are able to commune with different local spirits found as they travel across the nation. When they find a new kami locale, they commune with the spirit and gain that spirits portfolio of spell powers, and are required to do this in order to continue access to divine spells whereever they go.

The other major religion of Kaidan is Zaoism, which is a loosely constructed combination of Tao and Zen, essentially Buddhism as practiced in Kaidan. Unlike the Indian/Chinese version of Buddhism there are no gods associated. Zaoism is essentially a philosophy introduced to Kaidan via several charismatic priests introducing several versions of Buddhism. Zaoism is tied to the social caste system as well as the reincarnation wheel and has more to do with the afterlife, than the granting of spells, though spells are granted through the Great Wheel construct of Zaoism.

One of the two other religions of Kaidan Shugendo, a syncretic combination of Zaoism, Tao and Yokinto connected through nature and mountains, and worshipped by yamabushi priests and shugenja followers. The other religion involves the ascension of powerful ghosts or yurei spririts of nobleman called Goryo Shinko, which in Kaidan essentially is the worship of local undead daimyo rulers, whose priests serve the living/unliving local Daimyo.

Thus Kaidan features Buddhism (Zaoism), Shinto (Yokinto), Shugendo and Goryo Shinko, which are all non-traditional religions of ancient Japan, none of which truly include deities at all. Essentially in Kaidan, there are no deities, thus no pantheons. Divine spells are granted through other means of the local religions.
 

For humans I use different real world pantheons in different geographical locations. The ones i use most often are norse, greek, and egyptian. Most non-humans have very different faith systems.
 

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