What religious pantheon, if any, do you use in your campaign world?
I used six deities, one for each non-evil alignment. They were:
Raelor / LG - Sun, Justice, Nobility, War. King of gods, and god of kings. Eagles, lions, gold, longswords, Paladins.
Selene / LN - Moon, Magic, Death, Knowledge, the Ocean, Winter. Owls, a scale, silver, spears, Wizards, Inquisitors.
Alrainna / NG - Animal, Healing, Life, Plants, Protection, Summer. Serpents (eps. coiled around a staff), a fatted calf, bronze, maces, healers.
Kassoth / N - Artifice, Creation, Fire, Magic, Runes, Summoning. Bulls, the forge, iron, hammers, Sorcerers.
Eilonwy / CG - Air, Luck, Music, Travel, Trickery. Foxes, truth, springtime, troubadours, gamblers, rapiers, rogues, Bards.
Cernunos / CN - Battle, Destruction, Renewal, Storm, Strength. Bears, a horned helm, autumn, thunder, axes, Barbarians.
Is it based on a real-world culture's religion (e.g. using the Norse gods), or is it made up?
I stole from as many cultural groupings as I could find.
For example, the female trinity of maiden / mother / crone is embodied as Eilonwye / Alraina / Selene, and similarly the three male deities can be viewed as the male trinity of civilization (sovereign / soldier / support = Raelor / Cernunos / Kassoth).
They can also be paired up:
- Lords (Raelor, lord of the living; Selene, queen of the dead),
- Livelihood (Alraina, agrarian; Kassoth, artisan),
- Liberation (Eilonwye, by cunning and trickery; Cernunos, by force of will or arms).
Have you ever run a game where people believe in a single deity, rather than the typical polytheism?
Sure, there were priests of a single over-arching divinity, whose great Self could not meaningfully be sub-divided, whose "thoughts" were ineffable, whose servants felt a calling that demanded selfless service to unknowable forces obviously greater than themselves.
I called them "Druids".
Cheers, -- N