What RPG for the Twilight book series?

I am going to throw out there Mortal Coil. I suspect that if she's going to play an RPG, she's going to need it to be very narrative-driven, and the diceless nature of the game as well as the manner in which the universe is constructed might be more her speed.*
I've got another suggestion along the Narrativist-driven notion:

Prime Time Adventures.

Very low dice, and it's about creating scenes and such. So, it's a good fit if you're wanting to move things along in a dramatic way similar to a TV show.
 

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I've got another suggestion along the Narrativist-driven notion:

Prime Time Adventures.

Very low dice, and it's about creating scenes and such. So, it's a good fit if you're wanting to move things along in a dramatic way similar to a TV show.

Low dice? More like no dice :) The core system uses a standard deck of cards and some poker chips.

I know nothing about Twilight at all, but Primetime Adventures would be my suggestion as well, simply because it models the concept of a TV show/movie series perfectly. The best fun gaming I ever had was during a six-session run of Primetime Adventures. It's incredible. Be sure to have all involved present at the pre-game brainstorming session, though. That ensures buy-in and allows everyone to set the groundrules of the setting (things like vampires drink blood, are immortal and, er, sparkle, apparently?)

It's super cheap ($10 or something like that) and awesome fun. Check it out - you won't regret it.
 

Thanks for the helpful replies.

I'm thinking Buffy, Savage Worlds, Primetime or Mortal coil would be best. She loves the Buffy series, so I'll check out that first.

Thanks again!
 

Ah, in late but I was going to suggest Spirit of the Century/FATE or the PDQ system.

Any of the four you narrowed it down to are great as well though.
 



I would second use the one you know best and tweak it from there.

Next I would suggest if she likes the Twillight series she might like True Blood (HBO series based off the Sookie Stackhouse novels by Charlaine Harris http://www.charlaineharris.com/ ). The series doesn't follow the books to a T, but both are equally good in their own right.

I would feel the T.B. series would lend itself more to Roleplaying vice the Twillight, as it gives more a what would happen real world vibe to it.
Where Twillight is the touchy feely teenybopper, True Blood shows the gritter side of it.

Personally though I liked both book series. Far as book to on screen, I feel True Blood is doing a little better job at it.

My wife loves both of them. She's pissed at me right now cause she was out of town yesterday and I went ahead and watched the Season Finale of T.B. last night.
 

* Essentially all the players create a document that describes the mystical rules of the setting, e.g. Vampires Are Sparkly. As the game progresses you can add more rules, e.g. Vampires Also Can Resist Drinking Human Blood, but each rule requires a magical Price, e.g. But Each Vampire Has An Irresistably Delicious Human Match Out there Somewhere.

Just for the proper use of latin e.g. basically means "look up this reference", i.e. means "for example" which is what is more correct for the above. Gary Gygax taught me that years ago via the 1st Edition AD&D books.
 

I've never used the system but Blue Rose is the game of Romantic Fantasy. It seems like that would be the first RPG I would look at if I was going to try an experiment like this.
 

I would suggest Sorcerer. It's roleplay heavy, rules light, and easy to build a character (pick some powers and assign some numbers, voila!). It's also inexpensive to buy (you only need one book, no minis, nothing else).

It's also built around supernatural stuff going on in the normal world.. Heck, it's also built for small groups of 1-3 players.
 

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