Maybe, but there is something quite appealing about the world described by MERP and the I.C.E. Middle-earrth supplements that could be a better place to adventure, depending on what you want out of a game.MERP was far easier to get players playing; I think it was very wrong for ME, but it's a great game in its own right.
This seems like a strange thing to ask on EnWorld.
5E D&D or, if I could get away with it, 2E.
The game and the setting have very different resulting tones. I am in no way denigrating the MERP Setting.Maybe, but there is something quite appealing about the world described by MERP and the I.C.E. Middle-earrth supplements that could be a better place to adventure, depending on what you want out of a game.
Either 5E D&D, Shadowdark or Pirate Borg, depending on what vibe I was going for. In fact, I'm currently running one live 5E game, two play by post 5E campaigns (one is the most recent incarnation of a game that started in 2006) and a Shadowdark campaign.It's a hypothetical question, with the following stipulations:
1. The campaign you'll be running will be at least 60 sessions long, more if you wish.
2. It's a fantasy campaign but the subgenre is whatever you want it to be. Heroic, grim-dark, military, whatever.
3. Can be any rpg system since the beginning of the hobby, out of print or currently published and you and your players have access to the materials.
4. Putting aside character death and character retirement in the course of playing, the intention is to run with the same characters for the entire campaign.
5. You have adequate time to read rules and prepare. Miraculous, i know... but for this hypothetical, you don't need to worry about that. You have the time.
6. Also don't worry about getting players - let's say you have them and they want to play and will learn the game if they don't already know it.
7. Let's say there's good online VTT support for whatever system you choose. I know, not realistic, but it's not a factor you need to consider if you would run this online.
So that's it. What system would you choose for a fantasy campaign of considerable duration given the stipulations above?
If you feel like you hate campaign durations of that length and wouldn't ever do this, good for you and there's no need for you to post in this thread. I'm looking for answer from people who might actually want to do something like this.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.