What rpg system would you use for a 60+ session fantasy campaign?

I still feel RM has one of the best class and level system implementations for that reason.

By the time you got all the 2e Companions there was something crazy like 50 classes, too. Pretty much every imaginable niche had a class or three (one per type of magic) covering it.
 

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Well, the last time I did that, I used D&D 4E, I would do so again (especially with Virtual Table Top support).
Alternatively, I might make my homebrew Arcana Evolved, which is where I apply 4E concepts to the Arcana Evolved/Unearthed classses and mod from there.
 



MERP was far easier to get players playing; I think it was very wrong for ME, but it's a great game in its own right.
Maybe, but there is something quite appealing about the world described by MERP and the I.C.E. Middle-earrth supplements that could be a better place to adventure, depending on what you want out of a game.
 

This seems like a strange thing to ask on EnWorld.

5E D&D or, if I could get away with it, 2E.

Well, yeah, it's a pretty D&D-centric place, but even within that, you've got lots of edition options - scores more so if you dip into modern d20 derivatives and/or the OSR space.

I came into the hobby via AD&D 2E, and so that nostalgia is always there for me. Not sure if I'd want to go back and play, though, as my grown adult brain can only handle the rules-light stuff these days.
 


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