What RPGs genres are lacking?

Check out Outgunned Adventure. I don't think that the book is out yet, but the PDF is on DriveThruRPG. It's meant for playing Indiana Jones, The Mummy, Lara Croft, and other similar pulp adventure stories.
Outgunned is very effective for the action movie genre., Just played a couple of one shots over the weekend -- Knights vs. Nazis, in which we played Knights of the Round Table brought back to WW2 to fight in British Special Services; and Zombies vs. Robotys where we were playing a ragtag assortment of post apocalypse survivors on mission to boat into Boston, download an AI from some tech place and then inter it into robotic bodies and program them to fight the zombies for us.

Edit: One poster was looking for simulations of actors playing roles in an action movie. I've played a game exactly like that using Fate. It's a pretty niche examples, so I'm not sure we need a dedicated system for it. If I was in an adventurous mood, I might use DramaSystem for the actors, and then drop into Outgunned to run action scenes.
 

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I haven't seen much for Pulp Adventure games. There were a couple, way back when, but aside from the WEG D6 versions of BloodShadows and Indiana Jones, I've seen nothing really in the pulp adventure that wasn't Call of Cthulhu. Certainly no Tarzan or Solomon Kane.
Not even the kickstarter modules seem to be going that way.
There were a number of Pulp setttings, companions and adventures created for Savage Worlds. Triple Ace Games published their Daring Tales series and Adamant Entertainment has their Thilling Tales series. The latter has a companion of the same name that's a quality product with wide coverage of the genre. As well, Savage Worlds creator Pinnacle Entertainment published a Solomon Kane setting book, although they no longer have the license so it's OOP for even the PDF. All of those were written for the SWEX edition of the rules though, which are 2 editions old now. More recently, Battlefield Press has published Pulp Fantastic for SWADE and their Dinosaur Protocol setting has a bit of a pulp vibe to it. Other 3rd parties continue to publish products for SW that are Pulp themed.

That the majority of that was published more than a decade ago, leads me to believe it wasn't so lucrative. IIRC Adamant Ent ran into some trouble trying to create a subscription publication for the genre - also published Thrilling Tales for d20. Triple Ace Games however, has gone on to publish their own League of Adventures rules system for the genre. There's certainly pulp content still being published for TTRPGs, but more would be merrier.
 
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Stone Age. From Paleolithic to Neolithic.
I've been homebrewing a Paleolithic setting for a while. It's set in the now extinct Berring land bridge, which historians refer to as Beringia. I was inspired by comment's by the coordinator of the Yukon Beringia Interpretive Center, who wished there was a TTRPG which could support students learning by roleplaying. My map is based upon the YBIC's recent map of the region (heavily influenced by new radar-sattelite surveys), but I'm creating it in the style of traditonal RPG hex maps. I'm writing it for BRP, but I've toyed with adapting it to SWADE and FATE/FAE. I'm aiming to also run it via VTT, so I'm limited in my rule system choices.

Why do I mention this...well TBH it's not to toot my horn, it's just that most of the Paleoloithic-themed settings I've read were Historical Fantasy, but I wanted a more historical approach. That presents a challenge for creating something that's actually fun for players to play in. Occupations are few and tech is very limited in this age, but there were no doubt different cultures influenced by environ, which forms a foundation for PCs in my setting.

The bestiary was impressive, with large dire wolves being a real thing and giant short-faced bears something to truly fear. While american lions and scimitar cats were ferocious felines. Not to mention massive mastadons, woolly rhinos and wolly mamoths, who might not have been so tolerant and comfortable with humans nearby. I'm blessed with the geography and climate of Beringia having been awesome - massive lakes and broad, snaking rivers, bounded east & west by perilous heights with impassible glaciers. With a temperate sea in the south and a frigid one in the north, and fertile plains with some monumental plateaus in between.

Still, despite natural conditions that are supportive of interesting roleplaying and forming a sort of narrative in itself, it's more limited for traditional RPGing than a historical fantasy setting. I'm had to be creative with narrative and some subsytems to up the fun factor. I've also made some compromises, such as allowing Shamans to optionally have ritual magic, albeit of a more limited, low-powered variety. I have an optional warrior occupation for one of my cultures, who are in competition for inhabitting a resource rich eco-niche, but I realize that's highly speculative at best. Regardless, my setting can be played more as historical fiction sans fantasy.

I'm part Native American, having ancestry from a Pacific NW 1st nation, so I'm trying to be respectful in my treatment of Beringia. The biggest challenge is the lack of information with what's known being dynamic, changing frequently as new studies and archaeological discoveries are made. Anyhow...as I've been brewing I've wondered if other folks who've attempted this historical age have encountered some of the same challenges. Perhaps it's partly why there isn't many TTRPG settings that are paleolithic themed?

So yes, I too want more paleolithic settings. But like my own, I'd like to see someone else's take on a more historical approach.
 

I haven't seen much for Pulp Adventure games. There were a couple, way back when, but aside from the WEG D6 versions of BloodShadows and Indiana Jones, I've seen nothing really in the pulp adventure that wasn't Call of Cthulhu. Certainly no Tarzan or Solomon Kane.
Not even the kickstarter modules seem to be going that way.

Spirit of the Century and Hollow Earth Expedition are more recent than those examples (GURPS Cliffhangers isn't). There was a Kickstarter for a new Solomon Kane game last year.

I think it's been a while since we've had a Buck Rogers-type retro sci-fi game, too.
 


Jane Austen isn't one that has well known rpgs in it. I'm not sure there's a market for it though.
There is definitely a market for it

Good Society A Jane Austen Roleplaying Game.

They also have a spin off game Castles in the Air based on Little Women/Anne of Green Gables style stories

Is also noted that in Japan at least Call of Cthulhu is often used for 'Relationship' focussed scenarios
 

Jane Austen isn't one that has well known rpgs in it. I'm not sure there's a market for it though.
Can't speak to the market, but Good Society is a Jane Austen RPG and is fairly well known. There's also a FATE World of Adventure called Romance in the Air which takes Austen as an inspiration, but in a more action-heavy setting. Regency Cthulhu name checks Austen on the cover, but I wouldn't exactly recommend it to someone looking to romance Mr. Darcy. I know there's a couple of other projects in this space, but these are the only "big" names I know.
 

I think it's been a while since we've had a Buck Rogers-type retro sci-fi game, too.
Cosmic Patrol is also retro-space, and about 12 years old now, but it's got rotating GMing and is on the storygame side. It presumes eventual success baring death. And the adventures are technically pretty railroady. That said, it can be used more traditionally if desired.

There actually are several in the OSR-space, too... but I don't have the names to hand.
 

Romance/erotica, comedy, procedurals, family drama
These are all pretty common theater/tv genres. There are indeed some prominent indie games like Thirsty Sword Lesbians or Monster Hearts. It's interesting, there's a ton of experience with romance/sex in traditional linear media but basic teen romance like Romeo and Juliet seems to be way more taboo than well, flat out genocide (40k)

I feel like it's the unexplored direction. Whoever figures out a hit in the romance genre is going to unlock a massively untapped audience.
 

It's not Weird West that is underrepresented, it is non-weird West that is underrepresented. Boot Hill is the classic but it is very combat centered, even more than D&D. Most other "westerns" add weird stuff, horror, alt-history, etc. There are a number of generic or multi-setting games that can be used for the west, but few that are built for it. GURPS Old West is an option but I am no longer willing to run GURPS, as it has just too many details. I am staring a Western game next week, having just finished my Traveller game, and we will be using Western Hero, from Hero Games, but it is pretty obscure.
 

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