Also, those problems you describe (here and in other threads) are to me more symptomatic of a poor DM than a poor ruleset. Every RPG ruleset will have rules that don't quite work right, or require GM interpretation, or what have you. I've yet to see an RPG that doesn't have that disclaimer in it to begin with. GM rulings always trump what's printed.
That's not an excuse for poorly written rules in the first place, but lets face it; no writer can anticipate every possible use of every possible rule, and a lot of unforeseen synergies will creep into the system. Very few players will ever, ever have a problem with them, though. Denigrating the ruleset because of the potential of a problem in the hands of players that are completely alien from any type of play style I've ever seen isn't a very useful or helpful thing to do, IMO.