sniffles
First Post
glass said:Conversly, I'd rather take away iterative weapon attacks than add iterative natural attacks. High level D&D can already involve huge numbers of attacks on both sides. The lastthing it needs is to give them more.
glass.
That's an interesting thought. I wouldn't personally want to remove multiple attacks, but they do have certain drawbacks. My group has noticed that at higher levels there is a tendency for characters to just stand in one spot and keep pounding on the same opponent until that enemy falls, then move on to the next. It makes for a very static combat. When characters only have one attack per round there seems to be a greater tendency to move between attacks, even when the enemy hasn't gone down yet.
Perhaps it would be better to limit the number of attacks per round to a maximum, say 4. But I can see where introducing this idea as a house rule would be really difficult.